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FMOD audio support added.
New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain
New ambient sound effects mix and implementation
New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane
Raccoons can now climb trees!!
New art added, cave explorer bloated
New art for red plane axe
New art for crafted timed bomb
Massively optimized 3d roots model
Improved collision on gazebo and added in grass cutting to prefab
Fixed missing collision on spiked defence structure
Fixed small shelter and gazebo collision not blocking enemy vision
Energy now drains faster when carrying logs (and faster still if carrying two logs)
Added bloom option to graphics menu (turning off will improve GPU performance on slower cards)
Fixed overbright small uncuttable plant
items now spin around as upgrade are applied!
Fixed timing issues with lighter and walkman stash anims (items would disappear before the hand was off screen)
Big sapling is now cuttable and collision no longer blocks player movement
Fixed music in plane sequence off by a few seconds
Optimized deer model
Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking.
Fixed bug where flare gun would stop working after you put it away/load game
Fixed body parts rolling (only decapitated heads will roll now)
Fixed some player stats not being set on load save game (lizard armor, hunger etc)
Fixed fish cooking instantly on drying rack
Improved collision on custom wall piece with window (you can now shoot arrows through window)
Fixed bug where you could fall through ocean or lake onto dry ground below
Improved lake swim zones
Skinny enemy unique animations added!
Improved physics on small rocks thrown
Fixed (hopefully) player thrown into air after chopping dead enemy up
Fixed sprung rabbit traps not resettable after loading a game
Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear.
Thrown flares will now attract enemies to them, and improved feel of throw
Cliffs and large rocks will now block building structures instead of letting you build the items underneath them
Fixed small cabin door and custom wall door getting stuck in terrain
Axe added to blocked cave room
Fixed bug that was stopping raft from being buildable via book
Fixed bug where cut trees were not saved the first time you saved/loaded a game
Fixed bug with escape key if pressed once in building mode
Fixed bug where selecting tree houses in book multiple times without actually building them could break building other items
Fixed suitcases around plane not having working pickups on loading a saved game
rabbits should now be saved in rabbit cages on save/load
rabbits/raccoons will not disappear from traps if player moves far away
Poison will no longer take away armor, only health
Added low memory option to graphics menu – will be on by default if 32bit windows or if you have under 4gigs of ram. Will limit/turn off some of the effects to keep memory down.
Improved memory usage and performance of skin shading. Introduced new skin wrap textures to control where skin is more translucent
Fixed missing audio on weapon fire
increased length fire stays on some weapons
Fixed missing sound effect on eating meds
More informative text about leaves in inventory
Increased amount of impact upgrades have on weapons
Tweaked how and when combat/stress music plays
Fixed upgrades not showing on weapons after loading a saved game
Main menu audio now plays throughout loading of game
Fixed pedometer being slow to open and close
Fire weapons will no longer be lit when lighting a regular fire
Disabled player inventory and game pausing if player is dead
Fixed garden not working with seeds
Collected seeds are now visible in inventory
Fixed bug where you couldn’t cut aloe vera plant
Simple leaf sub surface scattering added!
Improved motion blur performance on enemies and creatures
Music volume now has it’s own slider in options menu
Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them.
Closing inventory now removes items from crafting cog
Fixed gui messages and icons appearing over pause menu and fixed red cross appearing on load screen
Added option to return to title screen from pause menu
Simplified bomb building to use any amount of coins
Texture and animation memory improvements
Left hand does not play block animation if using non-stick weapon
Longer damage trigger added to enemies to fix player ducking from attacks cheat
Fixed issues with enemies sometimes standing back up instantly if struck
Fixed issue where enemies would sometimes stand in one place forever
Less bunching up on turtles
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date, start a new save game.
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