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Added
Added new early version of Easy Anti-Cheat system that is a server option.
If server has anti-cheat Vac enabled you cannot connect to it with a
modified DLL. If you want to use your modified DLL as a client the server
must have anti-cheat disabled. Modified DLLs on servers are possible with
anti-cheats on. If you want to join anti-cheat enabled servers you will
need to use stock DLLs only as a client. Hopefully no more TNT fists of fury!
Added Biome Zombie Spawning masks. Clear an area of zombies and that area
will not spawn zombies again for about 5 days. This gives the player time to
build a fort. It is not a free pass from wandering hordes or noise triggered
hordes. It also forces the player to travel to hunt as you clean an area from
animals.
Added new zombie pathing system. It’s just an early start to a grander scheme
but zombies don’t weave back and forth as much and path straighter, they will
only walk off a ledge from a certain height and can get through doors easily
now. We still need to improve staircase and long distance pathing and they will
occasionally spin but not as often.
Added feral night hordes. Once per week or every 7th night zombies get really
hungry and become feral. These feral night hordes can sense players and will
find them regardless of how well they are hiding. Every week the horde grows
in numbers until the 7th week.
Added new grasslands biome formerly the plains with 4 new grasses, new sky
spectrum, ground texture and tree and changed plains decorations to look more
like Arizona and less like kansas
Added a new large hotel never before seen to the random gen spawn list. You can
find it in desert, plains, forest and pine forest biomes along roads
Added new large hotel to Navezgane Desert
Added sham sandwich
Added new 9mm Pistol
Added new random gen map thumbnail and description
Added coffee farming
Added english.txt entry for Sham Sandwich
Added sparse corn plants to the plains
Added hwy_overpass_sign prefab
Added billboard trussing
Added recipe to make books from paper
Add weights to various metal objects so they can be melted down or they drop scrap
iron when destroyed
Changed
Changed the walk speed of one walk type, the cripple looking walk with the long
stride. These guys and gals are annoyingly fast now so you have no time to loot
any more
Changed automotive loot now guarantees auto loot, with a chance to find one tool,
and a chance to find one junk item
Changed added stone axe to tool group list and moved claw hammer to rare tools list
Changed added wood planks to junk loot list
Changed reduced chance of finding random biome loot like trash or backpacks
Changed food poisoning does damage over time and more stamina damage
Changed moldy Bread and rotten flesh have a chance to cause food poisoning
Changed rotten flesh has a chance of causing infection if you eat it
Changed zombies no longer drop cans of food but possibly rotten food or flesh
Changed reduced chance of finding complete firearms in backpacks. Backpacks now
guarantee a food item, with a chance for weapons or parts, a chance for melee weapon
and a chance for an armor or clothing item
Changed cars now guarantee one auto part and have a chance to drop a tool and a
junk item
Changed zombies no longer drop cans of food but possibly rotten food or flesh
Changed reduced chance of finding complete firearms in backpacks. Backpacks now
guarantee a food item, with a chance for weapons or parts, a chance for melee weapon
and a chance for an armor or clothing item
Changed cars now guarantee one auto part and have a chance to drop a tool and a
junk item
Changed scaled coal texture to be smaller
Changed stone and potassium nitrate textures
Changed Random Gen Description in English.txt
Changed farming. You no longer have to plant near water. Crops also grow at a
consistent speed which is in seconds. They still require sunlight and fertile
soil (hoe’d or recently placed)
Changed Less aggressive “snap to terrain” code to avoid doubling of terrain
blocks
Changed sledgehammer is now gated by the home maintenance book vol II
Changed moved hunting rifle parts from misc to resources group
Changed redid metal pole texture
Fixed
Fixed typo of army camps so Wilderness is spelled correctly and should show up
in Random Gen
Fixed shotguns are not triggering death animations on zombies if it was a one
shot kill when connected to a dedicated server
Fixed over 40 prefabs that had the wrong township flag or type in the random
gen prefabs.xml. This was causing some of them not to show up in Random Gen
Fixed army camps xmls so wilderness was spelled correctly causing them to not
show up in random gen
Fixed housetanpyrmid2 name removing space causing it to not show in random
gen
Fixed problem that the “snap to terrain” changes have not been transferred
to a connected server
Fixed static spawner y offset being incorrect so prefabs with ground or
basement were not spawning zombies in random gen
Fixed It is no longer possible to contract dysentery when you have advanced
dysentery
Fixed can burn trunk tips and wood pillars
Fixed Stability of roof in Barn_03 prefab
Fixed shortened english.txt longer recipe names to fit and got rid of Camel
Cased words
Fixed Gave coolers terrain decoration flag
ServerConfig.xml
EAC will be on if the serverconfig.xml file has VACEnabled set to True like
the line below
<property name=”VACEnabled” value=”true”/> <!– Enables/Disables Valve Anti
Cheat –>
Known Issues
32 bit Operating Systems can run out of memory sometimes. We’re still optimizing
this.
Zombies and animals will still occasionally spin in circles but not as often we
are still working on this
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