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NEW FEATURES
- Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES
- General optimizations for memory and performance
- Fixed occasional issue with armor and clothing not displaying
properly when placed on mannequins in player's house (PS3)
- Long term play optimizations for memory and performance (PS3)
- Improved compiler optimization settings (PC)
- Memory optimizations related to scripting
- Fixed issue with dangling scripts not properly clearing from memory
- Fixed crashes related to pathing and AI
- Fixed crash in "Haemar's Shame" if player had already completed
"A Daedra's Best Friend"
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the
end of a line
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading
a save
- Fixed issues with placing and removing books from bookshelves in
the player's home
- Optimized bookshelf script in player-owned houses that would
occasionally block other scripts from properly firing off
- Fixed issue where weapon racks and plaques would not work
correctly in player's house if player immediately visits their house
before purchasing any upgrades
- Fixed issue where the player house in Windhelm would not clean
up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save
would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where transforming back to human from werewolf
would occasionally fail
- Bows and daggers will display properly when placed on
weapon racks
- Fixed occasional audio issue that would play sound effects louder
than intended
- Fixed bug related to hitching between cell boundaries
- Master Criminal achievement/trophy unlocks properly in French,
German, Spanish and Italian
- Fixed issue where traps in Shalidor's Maze would not work properly
in French, German, Spanish and Italian versions
QUEST FIXES
- The Unusual Gem that was inside the Thalmor Embassy is now
accessible after finishing "Diplomatic Immunity"
- In "Breaching Security", the quest token is no longer required to
receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the
Stormcloaks properly if "Season Unending" was an active quest
- Fixed issue where starting "Season Unending" after finishing "Joining
the Stormcloaks" would prevent "The Jagged Crown" from starting properly
- Fixed issue where progressing through "Message to Whiterun" while
"Season Unending" was still open would block progression for both
quests
- In "Arniel's Endeavor", fixed issue where a quest journal would trigger
multiple times
- In "Forbidden Legend", the amulet fragment can no longer disappear
after player leaves a dungeon without taking it
- Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson
while sneaking would make his corpse unaccessible
- In "The White Phial", the phial can no longer disappear if player leaves
dungeon without taking it
- "The White Phial" will now start properly if player already has a briar
heart in their inventory
- Player can no longer get stuck in Misty Grove after completing "A
Night to Remember"
- Fixed issue where leaving Riften during "A Chance Arrangement"
would prevent quest from progressing
- In "Darkness Returns", a door in Twilight Sepulcher will properly
open if the player leaves the dungeon for an extended period of time
before completing the quest
- In "Revealing the Unseen", if the player leaves the Oculory for an
extended period of time after placing the focusing crystal and returns,
the quest will proceed correctly
- "Onmund's Request" will now start properly if player has already
found Enthir's staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also
would not give Guild Leader Armor
- "Repairing the Phial" will start properly if player already has unmelting
snow or mammoth tusk in their inventory
- Finding Pantea's Flute before speaking with Pantea no longer prevents
her quest from updating
- In "The Break of Dawn", fixed rare instance where a quest object
would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in "The Mind of Madness" where player is unable to
equip the Wabbajack
- Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor
will not trigger properly if player leaves the cell for extended period of
time before activating it
- "Blood's Honor" will start properly if you visited and completed
Driftshade and an extended period of time passes before starting
the quest.
- Fixed rare issue where "Dampened Spirits" would not start properly
- Fixed issue where player would be unable to become Thane of
Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine would block
progression for "No One Escapes Cidhna Mine"
- Fixed numerous issues with "Blood on the Ice" not triggering
properly
- In "Blood on the Ice", Calixto can now be killed if player owns a
house in Windhelm
- In "The Cure for Madness", killing Cicero then resurrecting him no
longer impedes quest progress
- Fixed rare issue in "To Kill an Empire" where an NPC would fail
to die properly
- Clearing Knifepoint Ridge before starting "Boethiah's Champion"
no longer prevents quest from starting.
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