- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Version 1.0.3
We’ve fixed a whole buncha bugs.
Bug fixes
* remove unbalanced wormerang listing from penguin weapon shop
* resolve issue of banner rendering in front of a bookcase
* resolve issue where the Grand Pagoda Library boss would sometimes reset
* resolve issue where some weapons would let you wall jump in distortion sphere
* make ore nibbler critter capturable without exploding
* remove inappropriate tag from farm animal eggs
* no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
* resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
* remove elemental aura visual effect when changing weapons
* resolve issue where techs would interfere with each others tool suppression
* improve performance when player has a lot of quests
* resolve some issues with grappling hook
* bosses are now immune to healing from staff secondary abilities
* some pixels in armors were bad and are now not bad
* fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
* teach NPCs how to use some trickier doors like wooden gates
* npcs may now get stuck in the ground less often
* make tech gui not crash when encountering unknown tech
* fix 3d printer issue when removing objects
* change power scaling of crew members to more closely match the power scaling of the player
* make it so saplings don’t break when they are unable to grow into a tree
* players should no longer get stuck in the ground if they beam to a friend in distortion sphere
* remove deprecated keybindings
* remove reference to a missing asset for the Avian temple boss
* gui adjustment to allow bigger numbers in the Terrramart shipment box
* remove deprecated elevator recipes
* fix tabbing issues in the codex window
Other
* statically link Visual C++ 2015 for the win32 version of starbound
* keep rotten food in the food tab
* UI usability improvements to server connect screen
* dismiss confirmation windows when the source of them is not in reach
* adjustments to ore samples
* make it impossible to starve to death during cinematics
* pressing the key for a selected action bar slot now deselects the slot
* non-elemental Fluffalo drop more plant fibre
* adjust npc and monster placement for generated quests
* grappling hook adjustments; increased range, functional dual wielding
* NPCs will now beam away to join your ship crew as soon as you recruit them
* natural materials will now magically match the hue shift of the biome when placed
* using the paint tool with the default color setting will clear any hue shift on unpainted blocks
* make vertical scroll bars start at the top by default
* improve one-handed damage of NPCs
* add some clothes and dialog for novakids in generated quests
* change some confusingly inaccurate labels for paintings in the grand pagoda library
* tweak Shockhopper projectile lifetime and damage polys
#