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Content
Cars
Added ARC Camaro Series
Tracks
Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)
Features & Fixes
Added option to customize number of AI opponents per class in race weekend
Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
Added new sound effect filters & altered doppler effect
Expanded audio options & reprofiled volume sliders
Added diesel exhaust smoke emission to Formula Trucks
Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
Race menu tweaks & other minor UI adjustments
DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
Added (AI) label to AI cars in multiplayer
Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
updated engine wear / reliability values in various cars
Adjusted yellow flag / parc ferme / start procedure rules for several series
Raised AI speed behind safety car
Fixed bug with track state not resetting correctly when race or weekend is restarted
Added new engine wear / blow-up functions **
Adjusted marbles spacing offline to reduce FFB rattling
Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
Interlagos: Eased off cut detection at T11 exit and inside S/F straight
Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
Slightly increased downshift protection in cars with semi-automatic boxes
Adjusted AI brake power / grip usage for all cars
Removed incorrectly enabled launch control from engines in several series
Fixed overdone dynamic tire wear texture
Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
Boxer Cup: Completely revised physics with addition of helper springs
SuperV8: fixed uv mapping issue on carbody
F-Trainer: Minor tire model adjustments
F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
F-V12: Minor tire model adjustments; Softened front suspension range & default settings
F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
Karts: Further AI performance tuning
* The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).
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