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New features and Improvements
The hacked units now return to their owners on hacker’s death.
It is now possible to build two Research Centres.
Steam Controller Full Support.
Taunt SFX - now the unit with Taunt ability will be marked by a notable special effect. This should give a hint to players ("why can I not shoot at that unit?").
Better Flamethrower attack highlights and UI.
Better camera focusing in mission cutscenes and on enemy moving and spawning units.
Crash and Bug Fixes.
Fixed a Crash after killing the Baron (when having a Battle Armor being upgraded in the Base).
Fixed a Crash when a dropship lands on top of units. Now those units return to hangar.
Fixed a rare crash in Research Center while stopping the research.
Fixed a Hit-and-Run bug (wrong move points after attack in some cases).
Fixed a Regeneration bug (regeneration modules did not stack).
Fixed a Upgrade bug (when showing some rooms upgradable when they are not).
Fixed a Dropship Teleportation exploit (when using other planets as a target and then returning to the different location in zero time).
Fixed a ‘Double Hack’ issue - Now the double hack removes "hacked" stance and returns the unit to an owner.
Fixed: Multiplayer is now possible to connect even with a bad ping (increased Maximum ping limit by half).
Fixed an issue when the Game Wiki was unavailable for some Internet providers.
Fixed an Counter-attack counter not being updated after use.
Fixed a Support counter that could increase their number of uses every turn.
Fixed some UI issues when dragging a unit.
Fixed bugs and stalls caused by “Taunt” ability.
Balance
Engine Upgrade II now adds 2 to Movement (used to be 1).
Decreased the difficulty of the Chancellor’s Rescue mission.
The Augment Hackers, Snipers, Heavy Tanks and Flyers cost a bit more in Multiplayer to add to army and to deploy.
Chinese localization
The font is replaced.
In most windows and hints, the text size became readable.
Known Issues
Chinese localization: if in some places the text is still too small or ugly - will be fixed in the next patch.
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