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Improved enemy attack hit detection to provide more opportunity for the player to dodge.
Players will no longer take damage from touching an enemy's arm during an acid blast and you will only take damage when the enemy is closer to actually making the swing animation. This means there is less chance you'll take damage as they wind up which allows you to juke them easier.
Enemy attack collisions were also adjusted which should reduce the chance of you getting moved or locked by an enemy swing and there should be less chance of a collider sticking around after an enemy dies.
Greatly reduced the spawn rate of zombies on Normal and Hard difficulty. Normal has almost 45+ seconds added between spawns and Hard has almost 35+ seconds added between spawns.
Buffed weapon knockback.
Rebalanced weapon spawns in Onslaught mode to provide more power weapons, especially on earlier waves.
Adjusted Insane graphics option to improve performance. Other quality settings were adjusted slightly to bring them closer to Outbreak: The Nightmare Chronicles profiles.
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