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All Walls Must Fall v1.2.10884 Update changelog:
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Fixed a crash that happend at the beginning of the Drop
Fixed some objects has missing or wrong collision
All Walls Must Fall v1.2.10881 Update changelog:
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Version 1.2: NEW GAME +
After completing a campaign, you can begin a New Game + campaign, keeping your previous purchases and loadout
New Game + campaigns are always on VERY HARD difficulty and enemies have +1 health. Permadeath and the Decision Timer are always enabled, and resetting a Mission costs 1000 credits.
After completing a New Game + campaign, you can start a new one where enemies have an additional health point. You can continue this forever
If you've previously completed the game, you can convert an existing campaign to New Game +
Other changes and bug fixes
Added a button to reset control mapping (requires restart)
Losing a mission when permadeath is enabled only fails the campaign if the player is dead
Fixed issue where you can't progress if dynamic tutorials are enabled and you finish a combat with an empty weapon
Fixed issues with the mission objectives in the Kill Dragan Muller mission
Fix for enemies that spawn during missions not being properly removed if you undo to before they were spawned
Fix for walls not being properly hidden during the drop
Improved handling for audio device loss
Fix for issues when attempting to combine clicking action buttons with the mouse with pressing space to confirm actions
Fixed some issues with dialogues in the Infiltrate Private Suite mission
All Walls Must Fall v1.1.10718 Update changelog:
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Added Spanish and Simplified Chinese translation
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