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Adjusted ship physics:
- Adjusted movement and turning acceleration curve to feel more precise and responsive
- Banking and pitching movement now more closely match the ships' actual velocity
- Afterburner speed increased
Camera tracking while afterburning improved
Manta level increased from 6 to 7
Increased mass of all non-player ships
Reduced mass of mines and grenades
Firebomb fragments reworked:
- Firebomb fragments are now affected by forcefield knockback
- Firebomb fragments are now affected by gravity wells
- Blast rate is now based off fragment velocity
- Firebomb fragments are instantly extinguished when still
Gravity well damage is now dealt through a collapsing blast instead of an expanding blast
Reworked Micro Missile FX
Added announcements for recent weapon additions
Adjusted the way weapon charge affects impact FX scaling
Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning
Lamps are now more glowy
Added more scenery color variations
Improved shadow resolution
Added lighting FX quality option to graphics menu
Added a high quality anti-aliasing option to graphics menu
Anti-aliasing is now applied to 3D UI elements
Increased leaderboard avatar resolution
Fixed level selectiton popping noise
Fixed afterburner popping noise when cancelled
Fixed popping noise sometimes occuring when ship were teleported or spawned
Fixed Homunculi having incorrect name when spawned by AI
Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor
Fixed weapon charge sound playing on dead enemies
Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map
Fixed missing Firebomb announcement
Fixed missing Sentry Mine announcement
Update v1.10:
Enemy levels are now visible when selecting levels
New lighting system implemented
Debris FX improved
Minor camera improvements
Reduced Molter damage
Increased impact force of melee attacks
Mines or grenades will now instantly detonate when colliding at extreme velocities
Using afterburner on dying enemies will now cause them to explode instantly
Fixed Anemone Mine fragments dealing no damage when used by AI
In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds
Update v1.09:
Late game enemy compositions are now more consistent
Power Cores now drop from common containers
Reworked Iccolon
Reworked Arachna
All pickup and levels boni for the following damage types have been increased by 20%:
-Energy
-Kinetic
-Exotic
-Biotech
All pickup and levels boni for the following damage types have been increased by 100%:
-Explosive
-Munition
-Antimatter
Shockcore blast radius bonus increased from 20% to 25%
Beam Locus damage bonus increased from 50% to 100%
Power Pod damage bonus increased from 25% to 30%
Increased Cryo damage by 100%
Sentry Mines now cause a damaging blast when destroyed
Added Steam Rich Presence integration
Added weapon DPS display
Ingame move speed and turn speed values are now displayed as percentages
Increased projectile size of most secondaries
Improved camera behaviour
Improved environment lighting
Improved hover FX
Enemies are better at avoiding collisions with allies
Intelligent enemies will now use afterburner to escape gravity wells
Fixed weapons having incorrect matter consumption on the first shot after being equipped
Fixed enemy minions starting with inconsistent hull
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