- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
New Major Feature:
Titan ships / Massive fleets Mode - available in skirmish mode!
Reworks and additions:
Micro Warp Jump now takes time to cast, just like the Warp Out skill
Micro Warp Jump now has charges (standard -1 by tonnage)
Micro Warp Jump can now be cancelled by an assault action
Changed Call To Arms from a flat -1 troop damage to halving troop damage.
Claws, Tentacles, Torpedoes, and Novas are now in the same category as gen/deck/engines rather than weapons one in terms of not being subject to 25% chance of redcrit (Making them more resilient).
Added a new UI element showing which squadron belongs to which ship when hovering over recall skill.
There are now at least 3 Asteroid Fields and 3 Gas Fields on each battle map
Reload now affects the Strikecraft skills cooldown
Asteroid damage increased from 4 to 6
Power ram upgrade reduced from 0.5 to 0.25
Admech Mars Pattern Reactor Fields: has now a longer cooldown, but unlimited charges
Domination mode is now deactivated by default in skirmish
New specific explosion FX for Ael ships
Improvement on Tyranids shields FX and collision blood
Imperium
Increase Plasma Macro Velocity on IN/AM/SM by +25% (2000 to 2500)
Tyranids
Wrecking ball can now target within a 45 degree frontal arc
Bioplasma shots now go through holofields
Escort ships now automatically trigger their "spore explosion" on death
Tyranids/Drukhari
Tracking Sense now gives lances +4.500 range
Orks
Slowing Zzaps skill : the skill can now being stacked, and it’s duration has been decreased from 2 to 1 second
Tractor Beam skill: Make it move ships the same total distance, but do it faster and for a lower duration
Necron
Now have crew regen only in Reactive Hull Shift stance
A Necron version of Vaul’s Maneuver replaces Pyramidal Reconstruction as technical skill (Pyramidal is now given to the Admiral Ship by default)
Hull Cauterization duration is now determined by the ship’s tonnage
Pyramidal reconstruction now only repairs to the very next step (red to yellow, yellow to clear) instead of a full repair
Tau
Castelan upgrade now gives +3 troop damage instead of +1
Gravity Wave Projector now applies the same force whatever the ship’s tonnage and is now also applies to allied ships.
Changed Kauyon effect from "Exceptional accuracy in stealth" to "when stealthed OR inside a nebula or asteroid field, gain +4.500 range on all weapons, and Exceptional accuracy on standard weapons”.
Water Caste now provides a bravery bonus rather than an immunity to mutiny.
Battle Fixes
Fixed crash in Tyranids vs Orks skirmish battles
Fixed a crash at multiplayer battle start if a player had selected a ship equipped with the Kannon or Experimental Railgun skills
Imperial Navy: Fixed a random crash when using the fleets formations
Dark Eldar spawn the correct portal loading FX when using Micro Warp Jump
Necron wreck meshes appearing and disappearing when exploding are now better synchronized
Drukhari: Vaul's maneuver now maintains the ship’s stealth for 2 seconds
Fixed the skill GUI that sometimes had overlapping icons when selecting several fleets
The guest had all their ships’ skills greyed after using a Micro Warp Jump
Changing the ship troops step after canceling an Emergency Warp Jump was reducing its cooldown
Corrected number of stacks on ordnance skills for Space Stations
Asuryani Lascannons were not behaving like Starcannon despite their common FX
A warning was displayed in the Return Ordnance skill
Bastion and Koronus fleet colors were inverted
Demiurg beams don't charge from ship wreckage
The player’s portrait now no longer needs to be reselected between multiplayer battles.
Pyro Acid weapons can only cause fire on full damage and collateral damage crits
Drukhari: Applied a 2 second grace period before maxed Shadowfield starts degrading
Resurrection orb only restores 1 crew to hulked ships
Drukari: The +50% prow ramming upgrade was not working
Tyranid Hiveship Delta & Gamma: Super Heavy Pyroacid Artillery was aiming the wrong way
Tyranid: a skill was allowing the stacking of more than the maximum ship’s ordnance capacity.
Tyranid: Ships with Massive Claws equipped didn’t have their default engagement distance set to 0
In the filter menu, the Domination Areas checkbox wasn’t working properly
The player was able to use the Micro Warp Jump while charging the Nova Cannon or Cannon Grav
Destroying a ship by ramming it was triggering an unexpected FX
Eldar: the Environmental Energy Drain upgrade was not working properly
The Necron Defence Platforms were hard to select (hitbox too small)
Ships using simultaneously Burn Retro + Auto-Engagement were sometimes going forward
Space Marines / Adeptus Mechanicus: the Disruption Overcharge upgrade was not properly working on the Holofields/Shadowfields.
Skirmish: The guest in co-op wasn’t able to identify Interfering Signals
During the intro cinematic, the camera was showing deployment area elements
It was possible to accidentally scuttle by clicking on invisible GUI
Fixed an issue with the required level to pick skills and upgrade in the deployment screen
Screens biggers than 1920x1080 were displaying an incorrect GUI
Orks Nova Cannon did not turn invisible when a ship entered stealth
Tyranid Hook Tentacles skill: Destroying a ship that was using this skill displayed a vertical tentacle on the map
The Fire Aboard skill icon was not automatically disappearing after an Emergency Repair
The Emergency Warp Jump skill was not influenced by the cooldown increase due to the troop steps switch
Eldar: The Spirit Crystal Lenses upgrade was not always working against Holofields
IMPERIAL NAVY:
Imperial Navy Light Cruiser Dauntless cost has been increased from 116 to 120
Imperial Navy Light Cruiser Dauntless MKII cost has been increased from 120 to 126
Imperial Navy Light Cruiser Endeavor cost has been increased from 94 to 97
Imperial Navy Light Cruiser Endurance cost has been increased from 90 to 93
Imperial Navy Cruiser Dictator cost has been decreased from 181 to 176
Imperial Navy Cruiser Dominator cost has been increased from 178 to 188
Imperial Navy Cruiser Tyrant cost has been increased from 169 to 171
Imperial Navy Cruiser Lunar cost has been increased from 157 to 160
Imperial Navy Battle Cruiser Overlord cost has been increased from 216 to 220
Imperial Navy Battle Cruiser Armageddon cost has been increased from 210 to 216
Imperial Navy Grand Cruiser Exorcist cost has been decreased from 308 to 300
Imperial Navy Battleship Emperor cost has been decreased from 351 to 343
Imperial Navy heavy Macro battery weapon damage increased from 18 to 21
Imperial Navy Plasma Macro Battery Weapon damage increased from 15 to 18
Imperial Navy heavy Macro Turret weapon damage increased 18 to 21
Imperial Navy heavy Plasma Macro battery weapon damage increased 18 to 21
Imperial Navy Macro battery weapon damage increased from 18 to 21
Imperial Navy Heavy Macro Turret weapon damage increased from 18 to 21
Imperial Navy Double Barrel Light Macro Turret weapon damage increased from 6 to 7
Imperial Navy Light Macro Battery weapon damage increased from 6 to 7
Imperial Navy Light Macro Turret weapon damage increased from 6 to 7
Imperial Navy Double Barrel Heavy Lance Turret weapon damage increased from 12 to 15 Imperial Navy Heavy Lance Battery weapon damage increased from 12 to 15
Imperial Navy Lance Battery weapon damage increased from 12 to 15
Imperial Navy Lance Turret weapon damage increased from 12 to 15
Imperial Navy Light Lance Artillery weapon damage increased from 12 to 15
Imperial Navy Super Heavy Lance Battery weapon damage increased from 12 to 15
ADEPTUS ASTARTES:
Adeptus Astartes Cruiser Strike Cruiser MK1 cost has been decreased from 242 to 222
Adeptus Astartes Heavy Lance Artillery weapons goes from 24 to 32
Adeptus Astartes Lance Turret weapons goes from 12 to 15
ADEPTUS MECHANICUS:
Adeptus Mechanicus Heavy Lance Battery Weapons goes from 18 to 21
Adeptus Mechanicus Lance Battery Weapons goes from 18 to 21
Adeptus Mechanicus Lance Turret Weapons goes from 18 to 21
Adeptus Mechanicus Light Lance Turret Weapons goes from 18 to 21
Adeptus Mechanicus Macro Battery Weapons goes from 18 to 21
Adeptus Mechanicus Plasma Heavy Macro Battery Weapons goes from 18 to 21
Adeptus Mechanicus Plasma Macro Battery Weapons goes from 15 to 18 damage
CHAOS:
Chaos Cruiser Carnage cost has been decreased from 183 to 178
Chaos Cruiser Murder cost has been decreased from 173 to 168
Chaos Cruiser Devastation cost has been decreased from 203 to 193
Chaos Battle Cruiser Hades cost has been decreased from 200 to 195
Chaos Battle Cruiser Styx cost has been decreased from 279 to 269
Chaos Grand Cruiser Retaliator cost has been decreased from 300 to 280
Chaos Battleship Despoiler cost has been decreased from 347 to 320
Chaos Plasma Double Barrel Heavy Lance Artillery Weapons damage increased from 4 to 5
Chaos Plasma Double Barrel Heavy Lance Battery Weapons damage increased from 4 to 5 Chaos Plasma Double Barrel Lance Battery Weapons damage increased from 4 to 5
Chaos Plasma Double Barrel Lance Turret Weapons damage increased from 4 to 5
Chaos Plasma Light Lance Artillery Weapons damage reduced from 12 to 16
Chaos Plasma Quad Barrel Super Heavy Lance Artillery Weapons damage increased from 8 to 16
T’AU:
Tau Battleship Custodian cost has been decreased from 468 to 467
NECRONS:
Necron Cruiser Scythe Harvester cost has been decreased from 291 to 276
Necron Cruiser Scythe Ruiner cost has been decreased from 359 to 344
Necron Cruiser Scythe Reaper cost has been decreased from 357 to 342
Necron Escort and Light cruiser HP regen goes from 0.75 to 0.35
Necron Battle Cruiser HP regen goes from 1 to 0.75
Necron Grand Cruiser HP regen goes from 1.25 to 1
Necron Battleship HP regen goes from 1.5 to 1
TYRANIDS:
Tyranid Escort Caustic Drone cost has been decreased from 36 to 29.
Tyranid Escort Strangler Drone cost has been decreased from 34 to 27.
Tyranid Escort Bio Plasma Drone cost has been decreased from 36 to 29.
Tyranid Escort Corrosive Vanguard cost has been decreased from 41 to 33.
Tyranid Escort Strangler Vanguard cost has been decreased from 42 to 34.
Tyranid Escort Corrosive Kraken cost has been decreased from 55 to 45.
Tyranid Escort Clutch Kraken cost has been decreased from 42 to 39.
Tyranid Escort Strangler Kraken cost has been decreased from 48 to 38.
Tyranid Escort Bio Projectile Kraken cost has been decreased from 41 to 30.
Tyranid Light Cruiser Acid Voidprowler cost has been decreased from 118 to 114.
Tyranid Light Cruiser Bio Projectile Voidprowler cost has been decreased from 102 to 98.
Tyranid Light Cruiser Bio Strangler Voidprowler cost has been decreased from 106 to 102.
Tyranid Light Cruiser Corrosive Clutch Voidprowler cost has been decreased from 105 to - 101.
Tyranid Light Cruiser Bio Clutch Voidprowler cost has been decreased from 104 to 100.
Tyranid Light Cruiser Corrosive Strangler Voidprowler cost has been decreased from 107 to - 103.
Tyranid Light Cruiser Bio Acid Voidprowler cost has been decreased from 117 to 113.
Tyranid Light Cruiser Corrosive Projectile Voidprowler cost has been decreased from 103 to 99.
Tyranid Cruiser Razorfiend cost has been decreased from 186 to 175.
Tyranid Cruiser Bio Corrosive Razorfiend cost has been decreased from 185 to 171.
Tyranid Cruiser Bio Projectile Razorfiend cost has been decreased from 171 to 161.
Tyranid Cruiser Bio Acid Projectile Razorfiend cost has been decreased from 172 to 159.
Tyranid Cruiser Bio Acid Razorfiend cost has been decreased from 184 to 173.
Tyranid Cruiser Corrosive Projectile Razorfiend cost has been decreased from 173 to 163.
Tyranid Cruiser Corrosive Infestation Razorfiend cost has been decreased from 178 to 171.
Tyranid Cruiser Bio Infestation Razorfiend cost has been decreased from 190 to 178.
Tyranid Battlecruiser Devourer cost has been decreased from 201 to 196.
Tyranid Battlecruiser Bio Tentacles Devourer cost has been decreased from 221 to 205.
Tyranid Battlecruiser Corrosive Tentacles Devourer cost has been decreased from 216 to 200.
Tyranid Battleship Hiveship cost has been decreased from 344 to 316.
Tyranid Battleship Bio Tentacles Hiveship cost has been decreased from 329 to 300.
Tyranid Battleship Acid Infestation Hiveship cost has been decreased from 380 370.
Tyranid Battleship Bio Acid Hiveship cost has been decreased from 343 to 324.
Tyranids weapons firing rate has been increased by 25%
Tyranid Hiveship now has the bio regeneration attribute
DRUKHARI / DARK ELDAR:
Drukhari Battleship Mortalis Obsidian Rose cost has been decreased from 334 to 332
Drukhari Battleship Mortalis Dying Sun cost has been increased from 316 to 333
Drukhari Battleship Mortalis Falling Moon cost has been decreased from 334 to 333
ASURYANI / CRAFTWORLDER:
Asuryani Battlecruiser Phoenix Ship cost has been decreased from 370 to 350
General/Campaign Fixes:
IMPERIUM:
Controlling Agripinaa system was granting a Critical Assault Chance bonus to every player’s fleet (instead of only Imperial ones)
In the “Chosen of Abaddon” mission, several elements on some Threxos Hellbreed fleet ships were visible while being in a Gas Cloud
During the interactive cinematic (Prologue), when the Silverdawn group goes out of the Warp, only two ships had their Warpout FX displayed
During the Imperial Truth mission, the objectives were not validated before the victory panel
The Corax-Pattern Plasma Drive POI upgrade (level 3) grants the Running Silent skill, but this skill was not working properly on Space Marines Cruisers
During the prologue (mission 1), it was possible that a Chaos ship spawned at the exact spawn position of the Blackstone.
Imperial campaign: the “BlitzRippa's Madness” end of mission panel was not correctly displaying the rewards
The outro dialogue of the Protector of the Seventh Path was too long
The Time Warp POI had a red icon while having a positive effect
Silver Dawn: the grid had a display issue
The repair bonus when controlling the Medusa sector was not working.
The bonus when controlling the Scarus sector was increasing the Ork critics instead of decreasing it
NECRON:
Controlling the Nemesis Tessera system was granting the player the wrong amount of Critical Boarding Chances
Finishing the Pyre mission was not unlocking the Radiation Perturbation event
Losing control of the Clausten system caused the Cadian sector to lock an incorrect upgrade
TYRANID:
You can now see the Vanguard force level/state with a new UI displayed under each system, without selecting it
Devouring sectors was not affected by the resources bonus/penalty and was incorrectly applied to the whole system
Lick the wounds: The +50% Biomass generation bonus was not affecting the Reclamation polls/Devoured Worlds
Stalked Prey: the grid is no more visible during the outro.
Tyranid: Synaptic Abomination skill is now permanent and maintained
Gestation Nest now displays the correct number of white square
Buffet: Fixed identifying Imperial Navy ships without them engaging the player
GENERAL:
The radiation wave tooltip was not displaying the correct value
The Archeological Site POI was incorrectly upgradable
On a mission success panel, the Renown gauge sometimes disappeared
Executing a quick load during a cinematic was hiding the mouse cursor
Reduced moral loss when chaos control a system
The Cadian system resources bonus was applied even when the player was lost a battle
Mines and Movement slots are now hidden in the Ship Viewer
Several skills in the GUI (Cutting Beam, Tremor Cannon and Os Tara Cannon) were not always grayed when unavailable
Several upgrades tagged as “Applies to all ships” were not affecting Escort ships
Unlocking a system during the AI turn resulted in map without any system
Temporary rewards were still displayed after several turns, even if the reward was finished and inactive
On a Game Over panel (campaign) during a battle, the battle GUI was still displayed on top of the Game Over one
The Radiation Wave event has been added to the Last Gasp mission
The available Escort ships number depending on the line ships number is now the same in multiplayer as in campaign mode
The reinforcement ships were spawning and colliding if sent to the same point on the map
Mechanical Lifeform skill was modifying the standard resources generation, instead of the devouring resource gain
The randomly generated fleet heroes can’t have the same name anymore
Stopping the Harvest mission: saving the Transport ships on Albitern was granting no reward
The “Cleaning the Emperor's Realm” achievement could be obtained without finishing every annihilation arc
The price of Vanguard Forces was not displayed in the GUI when Nemesis Tessera was controlled
The Ancient One / The Dark Throne: the Bravery reward was not working and was not displayed in the renown panel
Plasma Extractor POI: Combustion Gauge was not in every sector
Shadow of the Warp POI attribute is now applied to every adjacent system
Echoes of the Dead POI attribute is now applied to the whole Belial IV sector
Updated the Chinchare bonus sector: now increases the number of turns added by the Spore Mine Field to an invasion by 0/1/2
The POI Void Titan Hunterz has now its bonus effect maintained whether the system is Devoured or not
During dialogue, ships’ overlay GUI was not displayed
Some objectives were not correctly updated in the GUI after loading a save
The Space Marines troops reward when controlling the Medusa sector was not working correctly
The Detailed View option was not impacting the input on the galaxy view
The prebattle ship selection panel is now properly filled with the default fleet
Fixed monuments of Chaos in campaign having a wrong icon and tooltip
When you arrived in a battle with crippled body parts, you could hear a destruction sound during the intro
Fixed the UI for Tyranid spore mines that weren’t re-deployed on linked systems which were already touched by the spread
Fixed Chinchare sector bonus resource applying even after a defeat
Co-op mode Fixes:
IMPERIUM:
Imperial Truth / Protector of the Seventh Path: Fixed the camera position for the guest when finishing the mission
Protector of the Seventh Path: The guest did not have the proper sfx/vfx on the Os tara canon shot
The Spirit Gate: The guest wasn’t seeing the warp effect
Evacuation: Imperial ships had visual glitches for the guest at the beginning of the mission
Imperial Truth: Eldar ships spawning displayed a visual glitch for the guest
NECRON:
Fixed the Dark Throne ending
Lost guardians: Fixed display issue of the warp FX on the iron hands ship for the guest
TYRANID:
Stalked Prey: Fixed a possible crash for the guest during the outro
Last gasp: Fixed display issue on the warping-in fx for the guest
GENERAL:
Added a new panel when a mission required a choice of the guest
The ready button has now two states: On/Off
Client invitation pop up has been reskinned
Adjustments made to co-op shortcuts
Fixed a rare crash in scripted missions for the guest
Fixed a possible crash with Spore Field for the guest
The timer for the radiation waves was triggering too fast for the guest
Fixed the bravery statistic displayed for the guest always showing at 1500
Added a security when clicking multiple times on the battle panel in campaign
Fixed an issue where the camera would sometimes get stuck in place for the guest
Fixed the display on the priority target for the guest
Fixed the feedback of slow down that was always displayed at 0% for the guest
Fixed that the guest could not properly rotate the ships in the ship viewer
Fixed the sound when upgrading a POI that wasn’t played for the guest
Dialogue was sometimes not properly displayed for the guest
Fixed ships staying invisible for the guest after they warped in
Fixed a display issue with spawning zone after the intro in battle for the guest
Fixed the name of the hero for the guest
Wrath of the Primark: Fixed Guilliman ship’s orientation for the guest
Fixed the white arrow when moving a fleet
The guest could get blocked by saving/loading the host’s save. They can no longer save/load during the game
The guest could not select all their ships with ctrl-a
When switching the control of a ship between two players, the tooltips were not available directly
At the end of some missions, the guest was not seeing the objective properly
The tooltip of the Os Tara Cannon is now properly displayed for the guest
#