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Fixed ending logic problem where if you had non-lethally subdued Isaac or Rebecca, the game would sometimes think you had killed them. This ended up being fairly involved to fix, but I also tuned some other aspects of the endings and I think the logic is a lot tighter now overall.
Fixed a few more cases where dialog from the PA would repeat dialog where it shouldn't.
Searched around our archives and found a small group of Isaac and Rebecca Walker lines that weren't in the game before, which are now added to the PA system in various places.
Added the ability to skip note-related voice over. If you pick up one of the documents that has narration (or for the ones you start the game with), you can now hit a key/button to get it to stop.
By popular demand, added a confirmation dialog to quitting a game without saving.
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