- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Running is now available throughout the entire game (unless you are crouching).
The cellphone view now closes when you open the settings menu. There was a conflict that occurred sometimes when both were open at the same time.
A tutorial message about turning on light switches will appear if you do not use any light switches before it gets dark in chapter 1.
The panel in front of the corner cabinet in the fancy room during chapter 1 does not interfere with detection of the corner cabinet anymore.
A "sensitivity" option was added to the settings menu that adjusts the sensitivity of both the mouse and the analogue stick that is assigned to looking for your gamepad.
The time to move 100 Unreal units before you get hurt in the battlefield has been increased from 2~3 seconds to 3~4 seconds. This gives you some extra time to get to the stable.
The player needs to move further away from where Bertha will spawn in the dark stable for her to spawn. I could not replicate the issue that a few people voiced about them being able to sneak past Bertha before they are supposed to, but this will make doing so at least a little more difficult.
A bug concerning the Haunting Picture achievement in Steam has been fixed. You can no longer trigger the achievement during chapter 1.
#