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New Features & Major Fixes
Total and complete performance improvement in all areas of the game
CPU performance reduced across the board with 37% of the previous usage
Major improvements to AI sieging towns
Updated town level design really rebalanced gameplay towards sieges
Fixes and Additions
Various improvement to units in combat
Various improvement to units in combat
Greatly reduced lags when tasking large number of battalions
Zombies are now working in Skirmish mode
A lot of redesign for towns both in campaign, skirmish and survival mode
Reworked all bases for 3 races – towns now just have 1 entrance
A lot of level design changes for 3 races towns
Towns now have a lot less staircases, towers
Removed useless parts of walls in Orcish and Elven towns
Completely reworked unit battalion sizes – often a bit smaller
Reworked all formations for units
Balancing Changes
More variety between battalion sizes from 60s to 30s depending on units
Workers reworked to use smaller battalion size, but be just as effective
Major rebalancing of all resources income – for a bit faster games
Rebalanced all units relations and stats with the new battalions
Super elite units like Heroes and Dragons are stronger now
Very large unit battalions rebalanced to be weaker – skeletons, goblins, dwarves e.t.c
Zombies are now a lot tougher, but spawn in somewhat smaller numbers
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