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The.Surge-CODEX - Kommentare

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m3Zz
m3Zz User
16. Mai 2017, 10:28 Uhr
Installation verlief ohne Probleme, heute früh ca. 1 Uhr. Startet mit dem CDX Crack/Emu (inkl. veränderter "TheSurge.exe") oder auch mit dem 3DM Crack/Emu ohne Probleme. 3DM lässt die EXE unberührt, bei CDX wurden wenige Bytes verändert.

Sprache ändern in der "language.ini", dort funktionieren folgende Variablen:
english, german, russian, french, italian, spanish, polish oder brazilian_portuguese

Sprachausgabe existiert nur in Englisch, Deutsch und Französisch.
2 mal bearbeitet, zuletzt 16. Mai 2017, 10:29 Uhr
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derbunteabt
derbunteabt User
16. Mai 2017, 12:20 Uhr
Hashcodes
File: codex-the.surge.iso
CRC-32: 1f3a541b
MD5: 69381860d3107637388a2e0e3ac02e79
SHA-1: e3ded63a1b8699edad425859da97b8bf138eacba
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11

 
SimSon2k3 User
16. Mai 2017, 15:56 Uhr
Die 3dm Version läuft bei mir nur bis zur MediBay und lässt ein Zugriff auf diese nicht zu. Codexs Crack läuft bei mir hingegen bis jetzt ohne Probleme und auch die DLC lassen sich nutzen.

Spiel läuft perfekt auf 1080p und High Settings.
System:
AMD FX 8120
16GB Ram
AMD r9 390 Nitro
Windows 10 Pro 64bit
0
7

Rusk
Rusk .nfo-Verwaltung
16. Mai 2017, 16:14 Uhr
In der steam_emu.ini nach [DLC] folgenden Eintrag hinzufügen, dann habt ihr ein paar Extras:

555300 = The Surge - CREO Special Employee Kit
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m3Zz
m3Zz User
16. Mai 2017, 17:34 Uhr
Rusk schrieb:
In der steam_emu.ini nach [DLC] folgenden Eintrag hinzufügen, dann habt ihr ein paar Extras:]


Oder einfach "DLCUnlockall=1", also die "0" zur "1" machen und immer alle im Release enthaltenen DLCs aktiv haben. Das klappt in der Regel auch bei anderen Spielen. Das Gleiche gibt es sozusagen auch umgekehrt, wie "UnLockListedDLCOnly=1" (ALI213), das zur "0" machen und alle (im Rel verfügbaren) DLCs werden geladen.

Das mit 3DM hatte ich jetzt auch gelesen, bin heute Nacht nur kurz ins Game, einmal eine Runde mit dem Rollstuhl gefahren und wieder beendet, dann nochmal mit dem 3DM Crack (und original EXE) geladen und ging auch. Muss aber ergänzen, CDX hat die EXE doch mehr bearbeitet, als es bei mir zuerst aussah. Benutze Beyond Compare zum Vergleichen und er hatte schlicht noch nicht die gesamte EXE geladen und mir nur die ersten Unterschiede angezeigt. Hätte etwas länger warten sollen.

Werde es jetzt erstmals richtig spielen und wohl auch beim CDX Crack bleiben, 3DM scheint ja Probleme zu machen.
1 mal bearbeitet, zuletzt 16. Mai 2017, 17:39 Uhr
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8

m3Zz
m3Zz User
19. Mai 2017, 19:05 Uhr
Changelog des Beta Updates von heute:
[Spoiler: Zum Lesen hier klicken!]
Bug Fixes
- Mapping the dodge button to Circle will no longer cause the player to dodge every time the player "backs out" of the game menu.
- Possible crash when leaving New Game+ at the beginning and starting a new game.
- Gameplay blocker if the player does not collect the Security Exo-Rig after destroying the case. This will also fix broken saves.
- Various AR elements should no longer appear in the wrong locations.
- Counter attacks on drone enemies are no longer interrupted when using a Single-rigged weapon.
- Closed door in Resolve Biolabs now opens correctly. This will also fix broken saves.
- Using an implant that is on cooldown in the same moment an enemy is finished will no longer cause a repeating error message.
- Fixed issues where armor items were unable to be equipped in New Game+.
- Hobbs no longer asks for help after the player has helped him.
- Player can no longer get stuck at certain stairs in the tunnels of Resolve Biolabs.
- Player can no longer target the upper part of PAX while PAX is standing up.
- Sorting items by 'Newest' now works properly.
- Removed Quicksave/Quickload bindings.

Improvements & Tweaks
- Improved behavior of the Security Guard.
- The music in Ops will no longer play after the player has died and respawned.
- Improved behavior of the Black Cerberus when his attacks are blocked.
- Elevator positions have been adjusted to avoid waiting for an elevator after dying.
- Proximity Sensor no longer emits a beeping sound when an enemy is locked.
- Character is now invulnerable for a short time after a finishing move is finished.
- Increased the duration of the stamina buff triggered when collecting enough Tech Scrap to be worth a level up.
- Reduced the stamina cost for continually blocking.
- Increased the time for the continual block stamina cost to begin.

2 mal bearbeitet, zuletzt 19. Mai 2017, 19:06 Uhr
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3

m3Zz
m3Zz User
24. Mai 2017, 15:42 Uhr
Changelog des Updates von heute:
[Spoiler: Zum Lesen hier klicken!]
Added
- Play your own music in OPS! Drop WAV, OGG or FLAC files to "My Documents/The Surge/songs"
- A kill switch button combination for players being stuck has been added (Press 'LB', 'LT', 'RB', 'RT', 'LS' and 'RS' at the same time, 'F4' is the default binding on the keyboard) - Please only use this when your character is stuck.
- Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)

Bug Fixes
- Player will be able to block most attacks. This refers to enemy attacks that were only able to be ducked or hopped, which prior to the change ignored blocking. You will now be able to block these attacks, but they consume more stamina than 'standard' attacks.
- Fixed some random crashes triggered by accessing invalid memory
- Fixed some cases where display refresh rates were not displayed correctly within the menu (PC)
- It is now easier to stagger enemies using light, faster-hitting weapons.
- Removed Exploits where the player could receive unlimited Tech Scrap by switching the UI while dismantling objects
- Potential random crash in the animation system
- TDR crashes on Kepler GPUs (Nvidia 7## and 6## series)
- Fixed holes in collision where the player could get stuck
- Prevent the screensaver from kicking in when using a PS4 controller (PC)
- Correctly apply fall damage when doing a plunging/jumping attack
- The staff wielding security guards will no longer parry counter attacks and backstabs
- Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks
- Fixed the behavior when binding target switching to the right stick
- Properly store the button imagery configured in the options menu
- Properly negate 100% toxic damage when wearing the Liquidator armor set
- Enemy super armor was not decreasing properly in some cases after a string of quick successive hits
- Fixed level transition elevators that were no longer available after dying in the moving elevator
- Fixed respawn positions of the player on level transition elevators that caused players falling into their death immediately after loading a savegame
- Loot drops of the smelting machines are now saved in the level so it can be collected even when dying after defeating the smelting machine
- Fixed an issue where the "Big Sister" achievement did not unlock properly after killing the Big Sister 1/3
- Mapping the dodge button to Circle will no longer cause the player to dodge every time the player "backs out" of the game menu.
- Possible crash when leaving New Game+ at the beginning and starting a new game.
- Gameplay blocker if the player does not collect the Security Exo-Rig after destroying the case. This will also fix broken saves.
- Various AR elements should no longer appear in the wrong locations.
- Counter attacks on drone enemies are no longer interrupted when using a Single-rigged weapon.
- Closed door in Resolve Biolabs now opens correctly. This will also fix broken saves.
- Using an implant that is on cooldown in the same moment an enemy is finished will no longer cause a repeating error message .
- Fixed issues where armor items were unable to be equipped in New Game+.
- Hobbs no longer asks for help after the player has helped him.
- Player can no longer get stuck at certain stairs in the tunnels of Resolve Biolabs.
- Player can no longer target the upper part of PAX while PAX is standing up.
- Sorting items by 'Newest' now works properly.
- Removed Quicksave/Quickload bindings.

Tweaks
- The values for health related implants have been adjusted to fall more in line with the desired/projected player health progression (more health)
- The damage of the beam ranged attack of the Nano mass enemy has been reduced
- The windup of the beam attack has been increased
- Reduced the volume of the 'secret finding implant' - even more so when using a controller and rumble is enabled
- Deactivate the 'secret finding implant' in the medbay
- Implants granting a weapon proficiency level bonus now also grant a proficiency reward bonus so it becomes more viable to level up more than one weapon type
- Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)
- Jumping/ducking from blocking can now also be done by pressing the bound keys for moving forward/backward (when playing with mouse and keyboard)
- Tweaked hitboxes of the staff wielding security guards' attacks
- Tweaked hitboxes of some enemies wielding fork lift weapons
- Tweaked hitboxes of some enemies wielding two handed weapons
- Tweaked the timings for the perfect block window for the player
- Improved behavior of the Security Guard.
- The music in Ops will no longer play after the player has died and respawned.
- Improved behavior of the Black Cerberus when his attacks are blocked.
- Elevator positions have been adjusted to avoid waiting for an elevator after dying.
- Proximity Sensor no longer emits a beeping sound when an enemy is locked.
- Character is now invulnerable for a short time after a finishing move is finished.
- Increased the duration of the stamina buff triggered when collecting enough Tech Scrap to be worth a level up.
- Reduced the stamina cost for continually blocking.
- Increased the time for the continual block stamina cost to begin.
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Releasebewertung
Produktbewertung: 7,3 / 10
Gesamt: 6 Stimmen

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Release-Info
Zeit:
16. Mai 2017, 09:49 Uhr
Release-Group:
Release-Größe:
10729 MB
Nuked:
Nein
Repack oder Proper:
Nein
Read NFO:
Nein
NFO-Größe:
7,27 KB
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