Hand.of.Fate.2.Update.v1.0.6-BAT - Kommentare

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Matrixxneo User
14. Nov 2017, 20:21 Uhr

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No known changes..

Fixed gold token bug on Strength.
Improved subtitle timings.
Adjusted default keyboard controls.
Fixed Malaclypse's shield disappearing when hitting a blocked enemy.
Fixed a potential failure state in the Holy Mace quest.
Fixed missing companion dialogue bugs.
Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
Fixed exploitable loop in Hoarfrost Trial.
Improved Hoarfrost Trial balance.
Peek at the curse you are given during the Wheel stair card.
Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
Fixed 'fleeting fame' triggering after campfire.
Fixed combat with no enemies in Moon's Cemetery.
Fixed twitch config input problems.
Fixed dice result and dice target compare in Berta's Betting House.
Updated Gladiator's Visage trait description for clarity.
Fixed traits on Cheerful Woodcutter encounter.
Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
Companion cards now display traits in a display panel when selected from the
Display Cards container.
Fixed Malaclypse's shield absorbing mage range attacks without breaking.
Burning Building Oswin lose health icon updated.
Fixed Emperor's Dangerous Wilds to award correct fame.
Stolen Ones will announce number of soldiers remaining after picking Failure on blood magic wheel.
Fixed Gambler's Insurance.
Fixed trait title on Harvest Blade.
Added clear option to not give away your equipment in the Gnomes encounter.
Saint Tala's Day uses fallback deck so that it can't run out of blessings
Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
Goblins will no longer say they stole things that they didn't.
Stopped Malaclypse teleporting away mid-shield.
Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
Improved Moon balance.
Fixed Ariadne and Colbjorn getting stuck in a walking state.

Fix for The Tower in Brazilian Portuguese
Add a Dual Shock 2 native support
Fixed achievement unlocking for early testers (pre steam)
Fix "Berta's Betting House takes gold when no games are played"
Fixed encounter that would end before it begins if the player does not have a companion.
Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
Fixed companions attacking dead enemies non-stop after they've killed them.
Improve Berta's Betting House dice game clarity
Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
The Cure final sequence (pendulum) made easier.
Added Pendulum trait to Bridge Skirmish.
Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
Fixed a bug where rewards were being discarded.
Fixed pending card event listeners being checked with the wrong agent.
Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
Made so that you must go through the dice game at least once before 'ambushing' the monster cards
Moved dithering to after overlay color and overlay texture
Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
Fixed deck builder token filter (wasn't showing inherited tokens).
Bonus only activates once per Brimstone card.
Doubled Oswins damage resistance in combat.
Fixed Wraith health drain does not break Malaclypse's shield
Fixed potential non-progression in the Judgment challenge.
Fixed ponytail whipping in customisation
Ongoing typo fixes

Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
Modified default keyboard controls, picked a set that are more responsive
If keyboard has not been remapped, update to new more responsive default
Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
Added separate key binding for 'run' as part of the initial keyboard improvements
Made player attack targeting more generous when not pushing a direction.
Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
Default to more sensible resolution on retina MPB
Bug fix for "11_justice: random teleport to map area that I can't get out of"
Fixed massive graphical glitch in fog for OS X users using Nvidia driver
Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
Updates to market thief.
Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge.
Some Chinese localisation improvements
Added a few second delay between start of twitch chance vote and messages posted to chat.

Dark Wormhole
Added encounter option voting to twitch integration.
One Drunken Night balance
Trap level balance changes
Goblins balance changes
Fix for being able to move on the map while unlocking tokens
Fix for locking selection during chance card task (GuardianAngel bug)
Fix 8 skeleton spawner
Fix Malaclypse's Associate without companion

Fix Italian, Spanish text had invaded
Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
Adjusted colouring of wormhole to make it less jarring.
Fog works consistently between d3d and opengl
Fixed ultrawide resolution
Fixed issues with companion dialog in Chariot if the player loses their companion
Fix ignored vibration setting in dice
Hopefully fix blood shaders so they aren't green on some configurations
Fixed a bug where the gold wasn't being taken away.
Fixed exception disconnecting from twitch. Updated twitch integration.
Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
Fixed Lovers campfire: wasn't cycling through Oswin lines
Fixed all the typos discovered today


14. Nov 2017, 19:23 Uhr
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