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GAMEPLAY FIXES:
- Added a sharpen filter to the game to help with general blurriness at specific resolutions.
- Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations)
- Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations)
- Fixed bug in Level 3-3 where a collision box was missing in an arena.
- Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps.
- Fixed bug where achievement sanity checks were not triggering for clients.
- Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix).
- Fixed bug where game would crash when four players fought the final boss (hotfix).
- Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine.
- Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode.
- Fixed bug where Fighter's Anger Management ability was not working.
- Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.
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