Ash.of.Gods.Redemption.Update.v1.2.41-CODEX - Kommentare

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Matrixxneo User
15. Mai 2018, 20:11 Uhr

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PATCH 1.2.41

Another small patch to fix some bugs.

fixed possible freezing in a fight on the bridge in the very first Chapter on Thorn's storyline
fixed possible freezing in Sinvicta quest in Heiborg
updated English localization
fixed spelling in Russian text

If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:


There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.

Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.

If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:


Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.

PATCH 1.2.38

Hey! This small patch should fix a big problem and some other minor bugs you reported.
Fixed the problem with a fight on the bridge. Now it should work proper.

Minor bug fixes
Updated English localization

PATCH 1.2.33

Hey! This small patch should fix some problems you reported.
Fixed possible freezing of the game in Thorn's storyline in wastelands (Marsh Watch)
Fixed the problem when in the end of the dialog with Rask in Friga player ended up on the travel map
Fixed possible logical problem when Gleda's 'resurrection' in the final
Fixed the problem with two musical tracks playing in the same time in the dialog with Stakhet Vichty
Fixed visual problem with background over units in the final fight
Updated English localization

Hey! In this major update we not just fixed a lot of issues but also added new features, such as hardcore mode 'Iron Man', post-mortem for the story, combat log, portraits and emotions feature for multiplayer and many balance changes for single player.


As you may know, we were very attentive to community feedback after the release, and one of the very first problems was very high difficulty of the game. Of course, we took it into account and made some changes to make the game more comfortable.

But this decision also disappointed the ones who prefer to face challenges, that's why we decided to make a separate hardcore mode for them—and today we are glad to introduce you 'Iron Man':

You have only one save
No lowered attributes for AI units
AI has no limitations since the very first level of Reaping
You can't change the level of Reaping manually
Balanced abilities, which can be used to create so-called 'imba-tactics' based on such classes as guardian, fighter and archer in small teams
Three additional achievements which could be earned in hardcore mode only


Players who already beat Ash of Gods, also wanted to know more about what happened in the end of the story and what happened to the rest of their beloved characters.

It was a great idea, and we changed the end of the game with post-mortem, where you can find some additional details about what happened with the world and those characters who still alive. But keep in mind, that fate of characters are non-linear as well and depends on your unique story.


Now you can track everything what happens on a battle field with combat log. It is hidden on default but you can easily turn it on by pressing the icon with 'L'-letter near the clock.

Combat log available in both single-player and multiplayer.


Now you can talk with your opponent in multiplayer via our chat analogue, which allows to share emotions like 'Well played!' or 'Victory will be mine!'

Bots also use emotions to answer you.

Added new 'Iron Man' mode and three achievements
Added post-mortem which explains what happened with alive characters and what happened in the final video
Added combat log
Added option to turn off autofocus of combat camera
Lo Pheng's team now getting increased amount of experience—both Pheng and Thorn teams should have equal level in the end
Strixes usage of Thorn's team increased on three strixes a day

Changed sorting of the deck in inventory (now sorting for level and availability)
Numerous balance changes for abilities (guardian, archer, fighter, spearman)
Added Galaxy support (achievements and overlay) for GOG version of the game

Added portraits and emotions feature
Added combat log
Injuries in common fights are disabled
Added injuries information to profile's window
Added version check when connecting to server

A huge update of English localization from second to six chapters
Fixed numerous spelling and stylistic mistakes in Russian
Increased fonts size in Chinese localization for the loading screen in the beginning of each chapter
Fixed many mistakes in English, Italian and Chinese languages
Fixed problem for Chinese language with incorrect displaying of hieroglyphs in single-player and multiplayer modes
Fixed out-of-bonds text on loading screen in Italian localization

Fixed visual bug when enses figures (the blue ones) grew during death animation
Fixed possible freezes during passive abilities animations because of cards usage
Fixed logical errors in 'Merchant Sid' event
Fixed logical errors in 'Sinvicta brothers in Friga' event
Fixed logical errors in Blance's dialogs in Friga
Fixed a problem when Silver Diadem item doesn't appear in the inventory if you choose it during conversation with Rask
Fixed a scene in the woods where trees covers the battle field

Fixed logical errors in Thorn's dialogs in wastelands (if twins are dead)
Fixed incorrect loading in the beginning of 'Menhir Arch' location which led to skipping a battle against enses
Fixed unlimited leveling of Thorn's team during battles with frisians
Fixed displaying of high attributes value in story mode (>100)
Fixed position of 'Close' button in multiplayer on resolutions less than 1366x768
Fixed a bug when hints about arenas in multiplayer may not be displayed
Fixed a bug when battle track froze in multiplayer


15. Mai 2018, 20:01 Uhr
18 MB
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6,91 KB

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