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At launch there was a particularly tricky graphical bug that slipped through the cracks.
The bug was that a few buildings didn't correctly fade as you walked behind them. Instead, they'd leave behind an ugly outline of some of the stickey-outey-bits (if that term goes over your head, don't worry, it is pretty technical).
In coding and pest control, the nice bugs are the ones you can find. However this one was fairly tricky because it only reproduced in some cases, and it only happened in a final build (as oppose to in development where we would use fancy dev tools to see what is causing it).
By now you've guessed correctly that this is fixed, so, well done for ruining the end of the story I guess.
At the same time we did a significant update of the underlying game engine. This fixes a few bugs, but more importantly the game will now run even smoother than before, and be a bit more optimized (yo, hit me up PUBG corp).
Finally, we also fixed a few other bugs we've picked up, and balanced a few weapons.
1 mal bearbeitet, zuletzt 21. Juni 2018, 17:50 Uhr
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