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New
* Added lobby setting for simultaneous turns. If disabled, only players of the same team will act
simultaneously. If a team contains human as well as AI players, the AI players will act after the
human players but still before the next team.
* Added multiplayer chat.
* Added 3dsMax exporters and other scripts to Resources/ folder for modding support.
Balance
* Increased the loyalty penalty from additional cities from -3 to -6 per city. This makes large empires more costly to maintain making the Space Marines more competitive with larger empires.
* Halved resource cost for Space Marines fortress of redemption.
* Slightly increased influence cost of orbital scan.
* Improved spreading of special features, necron tombs, artifacts and wild life.
* Reverted reduction of Necron tomb density.
General
* Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
* Quests that spawn units now prefer unpopulated areas.
* Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
* Ambulls can no longer be awarded from Ruins of Vaul.
* Tweaked tile colonization score evaluation.
* Language tweaks.
Bug Fixes
* Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
* Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
* A corrupted configuration file should no longer crash at startup.
* Improved error logging to help track down some bugs that have been hard to find.
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