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no changelog was posted.
Update v1.07:
TECHNICAL:
*Launcher will now identify your primary monitor and indicate it, and for new players will default select it
*Fixed various issues with Fullscreen sometimes attempting to use incorrect monitor depending on desktop layout
INTERFACE:
*Keybind screen is now sorted by category! A few binds that weren’t set to exclusive now are.
*Fixed applying a joystick profile messing up invisible binds on buttons for mouseclick (buttons that didn’t respond to clicks afterward)
*Categories added to settings menu
*Reticle display is now the default mouse display for new players running the game for the first time.
*Fixed ‘undo’ sell text showing incorrect recovery price in commodity market
*Fix mission faction display not updating properly in on-station missionlog
*Can save keybindings in paint mode
CONTROLS:
*In Joystick mode, all controls (except those bound to axes, like throttles/stick) can be simultaneously used and mapped on keyboard, with nice carryover state if multiple are depressed and released at different times.
*Fixed issues with remapping menu navigation controls on KBM.
*Can now remap all pool controls. Go forth and play much 8-ball!
*Tons of little fixes for various overloaded keymapping collision situations.
GAMEPLAY:
*Fixed an issue where stations would pre-emptively re-populate goods on reload into station. Alas, no more cheesing cargo missions.
*Teleport away from hostiles on load if any are near, regardless of your damage state. No more unwinnable save states! We hope!
*Break out much farther from atmosphere in sublight mode. Please don’t drive into any more planets. It makes us sad.
*Knocking 8-ball off table should properly lose game
MISSION FIXES:
*If game is exited in Kasha Donar mission after she has been unflagged as invincible, reloading will reflag her as killable
*Ansel is properly unkillable in Durgan battle. Oops.
*Secondary Cops in Spider’s Web all properly flagged as ‘to kill’ to make it easy to find them if they wander away chasing butterflies or something during battle
*Fixed some complex issues to do with disabled leader/follow ship relationships in Warning Shot mission that…are extremely hard to describe. They’re fixed.
BALANCE:
*Enemy swarm launcher damage reduced 33%
*Enemy ImRec damage reduced 18%
*Dirty cops in Warning Shot have reduced onboard weaponry
*EMP Javelin now has a 40 projectile capacity vs 25
*EMP Javelin projectiles sped up 400mps for greater accuracy
*Reduced ambush frequency at jumpgates
MISC:
*Sonora ‘normal quality’ cockpit mesh doesn’t have an exterior missing texture. And it never did jedi hand wave
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