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General Changes
BUILDINGS
- New Altar of Kings cost:
300 Woods
300 Kröwns
15 Stones (Instead of 10)
- Altar of Kings has been reworked, it now gives:
+1 Wood / +1 Food / +1 Kröwn / +1 Lore for every 200 Fame - (0-199 Fame : +0 ; 200-399 Fame : +1 ; 400-599 Fame : +2 ; etc) +50 Fame after building it
+1 Happiness
- The Clan of the Snake can no longer build the Altar of Kings.
- Lighthouse & Kraken Event:
Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.
- Carved Stone:
Cost cuts from 15 Stones to 10 Stones .
- Brewery Price Reduction:
80 Woods
40 Kröwns .
- Villagers can no longer repair a Tower on a Tile under attack.
UNITS
- Healers / Menders:
Healing Speed has been improved by +10%.
- Smiths:
Relics take less time to forge.
- Shield Bearers:
Attack Power +5%
Defence Power -5%
- Wyverns:
Wyverns have received a complete cosmetic redesign and are now scarier than ever!
DIFFICULTY
- AI has been improved: Better resource management, better defense and a bit more aggressive.
- World Hostility has been increased by +10%.
- Winter Wood's consumption now depends on difficulty.
- Draugr Invasion Event is scaled upon difficulty.
- Earthquake Events are scaled upon difficulty.
RANKED
- World Hostility is always set to High in ranked games.
MILITARY PATH
- Guardian, Suppressing Fire:
Yearly free Defense Tower upgrade is now stacked if not used.
- Conqueror, Veteran fighters:
Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.
RELICS
- Mjöllnir:
Damages are halved on military units.
- Bragaful:
Kröwns bonus depending on your Commercial Influence is improved.
- Scabbard of Gram:
Deceleration Speed reduced by -5%
- Jörmunr:
You can colonize zones with Lore every 4 months (instead of 6).
GENERAL TECHS
- Erudition:
Increases Loremaster Production by 20%. First Carved Stone is free.
- Negotiate:
+20% marketplace stock replenishment.
- Recruitment:
FROM: “Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.�
TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%) “
- New Boar's stolen lore:
Osmosis (previously Legacy)
CLAN BALANCING
The Clan of the Ox
- City Builder:
In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of area’s development by -50%.
- Military Pressure (200 Fame bonus):
All non-villager units get a production bonus depending on the number of military units you control.
- The True Hero (500 Fame bonus):
Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power is increased by +100% for 6 seconds (instead of 10 sec.)
- Unstoppable:
Torfin gains +5% Attack Power and Defense Power for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health slowly regenerates by 10% of the dead unit’s max Health .
The Clan of the Kraken
- Norns:
Happiness Production +20%
Wyrd Production +10%.
- Near The Sea Spirit:
Generates +1 Kröwn and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)
- Foresight Lore moved to replace Medicine.
- Howl of the Sea Master (500 Fame bonus):
Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).
The Clan of the Snake
- Signy:
-5% Attack Power .
The Clan of the Dragon
- Dragonkin:
-5% Attack Power .
The Clan of the Boar
- Lay of the Land:
The Environment Hostility has been reduced by -70%
Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)
- Bartering:
Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)
- Lore Tree:
“Osmosis� is moved from “Negotiate� to “Trading Caravan�.
The Clan of the Raven
- Gear Upgrade:
Gives +2% Attack Power (Instead of 1%) and Defense Power for each active Sailor or Merchant (20% max instead of 15%).
The Clan of the Goat
- Add a new feature on Goat’s Relic: Building Goat’s Relic now allows you to build another Sheepfold.
- New Starting Bonus:
The Clan start with one Sheep and can build 2 Sheepfolds.
- Sheep produce 10% less Food .
- “Shepherd� Lore and “Spare Tools� (Goat’s 200 Fame bonus) are reversed.
The Clan of the Stag
- Hero Emblem:
Altar of Kings cost 5 Stones to build.
BUG FIXES
- While kiting with ranged units, the next attack takes a little bit of time to throw a projectile.
- Wolves can migrate to empty neutral territory.
- It is no longer possible to assign another sheep to a Sheepfold with the “industrious� Lore.
- Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest)
- Earthquake can no longer target the Altar of Kings.
Update v2.1.7.16457:
- Provocation now also works on enemies having received the order to leave the tile
- Using Mask of Gullinbursti will no longer impact the victory condition for the Greed’s Price battle in a Conquest.
- In a balanced map, fishes will always be fairly placed
- It is now possible to scale the user Interface to 1.25x and 1.75x
Update v2.1.5.16386:
- First pass on colonisation bug resolution.
- Fixed crash when trying to spawn a new battleground but the player is defeated.
- Capture Lore [Dragon]: After loading a save, an enslaved Jotunn had a chance to become uncontrollable (definitive fix).
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