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Bug Fixes
Fixed an issue in Thane’s Prologue when recruiting a Follower for the first time when using a Controller. The wording and instructions weren’t clear and often confusing.
Various behind-the-curtain fixes and tools to assist with development, not forward facing.
Cleared out some stray bones.
Known Bugs
An issue remains where Scout can be permanently granted to a Palace tile.
The 'Machiavellian' achievement is currently not functioning.
If two Human players disconnect in quick succession it can cause an NMA.
Update v1.4.2 patch4:
Bug Fixes
Fixed an issue where if a player disconnecting during Combat as the authority player, in their next multiplayer game they would NMA on their first combat.
Fixed an issue where a player disconnecting during the King playing Perils at night would cause the game to NMA on the King.
Fixed an issue where a player disconnecting at the same time of their turn ending as an AI is starting their turn would cause the game to NMA.
Fixed an issue for low end machines (machines around our minimum specs) that if Sargon retreated after being the attacker in a combat, it could cause performance issues.
Known Issues
An issue remains where Scout can be permanently granted to a Palace tile.
The 'Machiavellian' achievement is currently not functioning.
update v1.4.2 patch4:
Bug Fixes
Fixed an issue where disconnecting during combat could cause the A.I. to not continue its next turn.
Fixed a rare issue where a player would disconnect immediately after ending their turn, causing an NMA.
Known Issues
A player disconnecting whilst the King is playing perils at night can cause an NMA.
An issue remains where Scout can be permanently granted to a Palace tile.
A rare issue where Ghor can stay in Wyldkin form after death. This will reset when you go into/out of a forest. Poor Ghor.
The 'Machiavellian' achievement is currently not functioning.
update v1.4.2 patch3:
Bug Fixes
Implemented a fix for the ordering of Combat, the Attacker always goes first now. This will fix a wide assortment of client mismatch issues.
Fixed a card draw bug where cards would not longer be able to be selected during the draw phase.
Fixed multiple End Turn bugs.
Known issues
There is a rare disconnect NMA still floating around when a player disconnects causing NMA.
A rare issue where Ghor can sometimesstay in tree form after death. This will resets when you go into/out of a forest. Poor Ghor.
Machiavellian is currently not functioning.
A rare issue where Spy network gets stuck on Palace Tiles.
update v1.4.2 patch2:
Bug Fixes
Fixed an issue where the last Dice would not resolve / lock in, causing the game to NMA.
Fixed an issue where taking a settlement while the Palisade Walls animation was playing would cause an NMA.
Fixed an issue when using controller on the Amulet selection screen and scrolling left or right when on the left/right ends of the selection would cause an NMA.
Fixed a rare issue where 'swiping' a card (instead of just clicking) during Sargon's card draw phase could cause layering and card draw graphical glitches on the next card draw.
Fixed a rare issue where players would have their End turn button not reappear.
Fixed an issue where turns would end before the turn timer expired.
Fixed a rare issue where the DLC “Buy Now” pop up would happen multiple times in one session.
Known Issues
There is a rare Combat NMA that we've not been able to reproduce in-studio and have not received logs from Armellians. If you get an NMA where the dice don't roll, all human players need to submit a Bug Report (Settings, Bug Sender).
There is a rare disconnect NMA still floating around when a player disconnects causing NMA.
Sargon’s hero power still may have some weirdness, we couldn’t reproduce all bugs we received. We think the above fix covered them all but there still maybe some outliers.
update v1.4.2 patch1:
Bug Fixes
Fix for parties of 2 or 3 not being able to find players in the Lobby.
Fix for being in a Public Queue and playing a Singleplayer game and then being unable to enter the Hero Select.
Known Issues
There is a rare Combat NMA that we've not been able to reproduce in-studio and have not received logs from Armellians. If you get an NMA where the dice don't roll all human players need to submit a Bug Report (Pause, Bug Sender).
If you're seeing the DLC "Buy Now" pop up more than once, please go to Single player and send a log. This is not intended
End Turn bug - we still have an issue with the end turn button disappearing at times, try things like opening your hero shelf/inventory when other actions that force your end turn button off screen (such as quests, combat etc). We have additional logging to find the cause.
Sargon card layering issue.
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