- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
CONTENT
Added Ibarra track (two layouts: normal & reverse)
FEATURES & FIXES
Added surround sound support (please run AMS Config to set up your audio output properly)
Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
Added Upper Deadzone for Axis Settings
Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
Added XInput support (note: at present the detect button does not work correctly when XInput devices are connected, and there is no FFB yet. But you can use separate axis for accelerate and brake)
Improved info when creating a new profile about auto loaded preset on controller page.
Added button on Controller setting to detect the best preset for your controller.
Added Auto Loading for Xbox One controller.
Forced default controller profiles to resync to users game folder at every game load
Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
Several minor UI Adjustments
Fixed bug to display current Opponent Tire Compound color in multiplayer
Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
Fixed Pit Box objects showing when there are always cars visible
Fixed a couple of bugs that could cause the game to crash in Championship mode
Fixed bug with in-game multiplayer game creation settings not working
Fixed bug where tire compound in replay would overwrite current setup
Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
Adjusted AI draft values so it remains in draft a little longer
Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
Added / corrected aid weight penalties for cars that were missing them
Updated Push-to-pass boost values in Stock Car, Montana
Jaca Historic: Fixed crash when loading
VIR: Fixed flickering on paddock buildings
Kansai: Improved AO on main grandstand and pit building
Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
Ortona: Fixed flickering on pit building at a distance
F-Ultimate: updated HALO model
F-V12: Fixed ID error for Time Trial mode
F3: Fixed F309 cockpit mirrors
Marcas: Updated onboard sounds
#