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Controls
The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu)
The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu)
Gameplay improvements
Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%.
Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players.
Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked.
Bugfixes
Zapper animation fix (sometimes the Zapper skipped a shot)
Mutant Threeeye no longer misses the target because of the hit animation.
Other minor fixes
Other
Additional description when selecting difficulty level (new game window in main menu)
Improved message trigger when the user has no permissions to create a game profile folder.
Removed obsolete key bindings.
Removed some unnecessary memory allocations.
Localization fixes
A note for players updating from version 1.2 or lower:
The new enemy strength/resistance property makes some creatures more resistant to certain turrets. The game will progressively update the strength/resistance factors if you load an older savegame. The player will have 3 peace/war cycles to adjust the defense strategy accordingly. Check the Database descriptions, learn about the strengths and weaknesses of each enemy. (NOTE: The transition (progressive update) is only applied to games saved before version 1.3)
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