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campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
maps: few fixes here and there
weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
weapons: pulldown of the TOW projectile decreased from 2 to 0.5
fix: Stoner 62 was only available in the campaign and not in invasion
fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
general: no more XP loss on death, only on self-kill
dominance: small balancing changes in the map Railroad Gap
ai: bots now attempt to move aside from incoming vehicles
config: relayout
network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
tools: Inkscape extension (rwr.py) now compatible with newer versions of Inkscape
(PACIFIC DLC):
weapons: Ho-Ha MG sight range increased by 20%
vehicles: Ho-Ha speed/HP/acceleration re-balanced
vehicles: pillboxes re-spawn time increased from 180 to 300 secon
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