- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
[New Feature] Ballistas now draw their range while choosing a position to deploy.
[Tweak] Each player can now pause the game only once.
[Tweak] Players that already lost in a team match can no longer pause the game.
[Tweak] It is now possible to delete saves from slot 0 through the load game menu using quick bind.
[Tweak] Build order menu shown after multiplayer match can now be properly scrolled (although only with mouse, apologies).
[Tweak] Polished the "Surrender Game" feature.
[Tweak] Slavic Infantry cost less iron to recruit.
[Tweak] Slavic Infantry damage versus buildings has been increased.
[Tweak] Slavic Tier II upgrade costs less iron to research.
[Tweak] Raise Shields lowers the melee statistics much more - attack is reduced two and defence four times more compared to prior versions.
[Tweak] "Reinforcements" morale boosting effect will no longer stack.
[Bugfix] We have added all the existing rebindable actions to the controls menu. For non-QWERTY users: rebind the actions so that they work with your keyboard scheme in a logical way.
[Bugfix] Probably fixed an issue with audio being toned down forever after a character speech (single-player issue only, quite rare).
[Bugfix] It is now possible to delete saves from slot 0 through the load game menu using quick bind.
[Bugfix] Build order menu shown after multiplayer match can now be properly scrolled (although only with mouse, apologies - gamepad support for this action will be added later).
[Bugfix] Some players experienced a pause in multiplayer match by only pressing ESC. Such pause was local and caused heavy desynchronization. This will no longer happen.
[Bugfix] Joining a multiplayer game will no longer block at message "Attempting to join to a network game. This may take several seconds.")
[Bugfix] VSync is now working properly.
[Bugfix] Data in lobby should no longer randomly change itself.
[Bugfix] Ballistas sometimes did not shoot when the enemy squad entered their range.
[Bugfix] Fixed an issue with the game setting lower lod models when not supposed to for weaker PC configurations. This resulted in low-poly and blurred characters.
[Bugfix] Multiple localization changes, especially regarding German and Japanese languages.
[Bugfix] Multiple path finding and movement issues solved, mainly those caused by navigation aras being messed up at a certain spots on all maps.
[Bugfix] General map polishing - both single and multi. Fixed blockers and bugs that made it nasty to progress the campaigns. Bush areas around villages removed in most places, so no safe spots to hide from arrows anymore.
[Bugfix] "Defensive Circle" will now properly protect from charges regardless of angle.
[Bugfix] Autosaves will never again happen after the match has finished. This caused the end screen to disappear forcing you to alt+f4 out of the game.
[Bugfix] The game should now not block itself with "Detected another instance of Ancestors Legacy running. Only one instance of the game is allowed."
[Crashfix] Several rare crashes - general stability improvements.
#