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Death penalty for spells is reduced to 15 seconds
Changed main menu background music
Fixed the version in main menu
Decreased progress block hardness in sub levels
Updated credits and licensing
Update v2.11:
The level timer is now started when the ball was started for the first time in the level instead of ticking the whole time.
Update v2.10:
New Features
Complete game UI overhaul
Added a complete new skill tree where you can set skill points as in real RPGs
Added multi save games support
Added new "Free Play" mode where you can load a savegames and play random levels (has no impact on savegame, just play for fun)
Improvements
Engine Upgrade to Unreal Engine 4.19.2
Skills and stats are showing now a preview for the next level
Highscore shows now more information like time, level and adventure mode
Updated various texts
Death in normal mode doesn't restart the level anymore, but the skills get a cooldown of 30s
Improved the level end screen for readability
Ingame UI cleanup, reduced to the most important information
Added some more trees and grass to hide "end of world" in different levels
Added new block hit sounds
Added level hit sounds and effects
Added ball hit effekt to paddle
Changed STR stat from percent damage to "real" damage values
Removed some of the walls in front of the levels and rearranged others
Objects having now different colors as well as destruction colors
Removed paddle swing drop item
Ingame ui shows now "scene - sublevel" like "5 - 3"
Playtime is now displayed as "minute : seconds" like "05:32"
Adventure mode is now persisted, even if you create a new game
Load game screen shows savegames sorted by last save time
Fixes
After a death spells and values are now correctly resetted
Highscore is now sorted correctly
Fixed appearance of some icons
Fixed achievements which were not triggered
Game is now saved when you press "continue" instead of auto save
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