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CHANGELOG
Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (http://feedback.bistudio.com/T142652)
Fixed: ED-1 Mini UGV probing multiplayer locality issues
Fixed: Certain custom saved loadouts could not be loaded in Arsenal
Fixed: Increased backward-compatibility with popular mods in Arsenal
Fixed: Improved forward-compatibility between the new radio protocols and mods
"First Contact" (potential spoilers!)
Fixed: Pvt. Lane could be speaking while hidden in False Negative
Fixed: Improved player traversal over the IFV at the end of False Negative
Fixed: A sentry at the burn pit would speak and shout warnings while hidden in Going Dark Fixed: An animation glitch of Pvt. Dillon at the beginning of Close Encounters
Fixed: Ambient shouts, screams, and volumes were not correctly randomized during the return to Camp Kresnik in Close Encounters
Fixed: The next task was not correctly assigned when stealing the Astra van with Eddie in Anomalous Phenomena
Fixed: An undefined global variable in a condition after loading a savegame in Anomalous Phenomena
Fixed: A POI script was not correctly progressing when getting closer in Anomalous Phenomena
Fixed: Script error in Carpe Noctem
Tweaked: It was too easily possible to see the mysterious strangers in the camp in Anomalous Phenomena
Warlords
Removed: The LDF mortar backpack is no longer available in Arsenal
Removed: ED-1 Mini UGV backpacks are no longer available in Arsenal
Fixed: Turrets can no longer be deployed under terrain
Added: getResolution was extended with topFOV, leftFOV, and tripleHead
Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo
Tweaked: waitUntil will now continue looping when incorrectly returning something instead of true / false, and show a warning. We strongly recommend fixing scripts however, because we intend to force exiting the loop again in 1.96.
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