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This update takes care of several issues, while we work towards our next major update.
Fixed Keeper blocked issue when trying to internal navigate in some pen situations (there may still be issues, however we are trying to fix them as we find them)
Fixed unlocking all enrichment when using the sandbox cheat (existing saves using the cheat will be updated)
Made animal selection UI less clunky (now requires less clicks)
Fix crash when trying to rotate and place For Sale sign
Changed work ethic to no longer be reliant on the hidden stat combination of determination * frustration, now all employee stats are visible to the player, and work ethic directly shows "determination" and no longer changes over time.
Fixed bug where seasoning value would reset to 0 when moving a shop
Fixed a rare bug where factory processing times would sometimes go to extremely high values
Fixed crash if you destroyed a CRISPR building and tried to clicked track on the CRISPR notification that points to a non-existent animal.
Fixed bug where floor volumes could still be painted while critical choice notifications are still on screen.
Added additional code to the breeding building system, to try and stop a hard to replicate crash reported by the community
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