Ferrex
MYTH IS PROUD TO PRESENT :
Command & Conquer: Red Alert II Update v1.006 (c) WESTWOOD
SUPPLIED BY : MYTH TEAM RELEASE SIZE : 08 * 2.88MB
CRACKED BY : MYTH TEAM RELEASE DATE : 07/Jun/2001
PACKAGED BY : MYTH TEAM PROTECTION : CD-Checks/Reroute
FILE FORMAT : ACE 2.0 GAME GENRE : RTS
SYSTEM REQ'S: CLS-RIP of this game
[ RELEASE NOTES ]
Join us now, see below for details
ALWAYS READ THIS NFO PROPERLY
Update Notes:
GENERAL CHANGES
- Minor Quickmatch client bug fix.
- Chrono IFV no longer loses its target when selecting a target
further than his firing range. Now it moves within attack range
and fires without losing focus at any moment.
- Modified official maps are not transferred over Internet games.
- If a player disconnects 3 times in one game for durations more
than 25 seconds each, the game will finish and be awarded to the
non-disconnector at the 3rd time.
- If walls or other buildings block the Soviet Barracks exit, no
unit is built even if the user has a Cloning Vat. The cost is
refunded to the player.
- No other infantry units other than those with explosives can
blow up buildings when joining to a Tanya command waypoint.
WESTWOOD ONLINE CHANGES OR FEATURE ADDITIONS
New Features:
- NAT (Network Address Translation) and Firewall support (Notice:
See Firewall & NAT Support later on this document)
Fixes:
- In 4 player Internet games, Red Alert 2TM now behaves correctly
and continues the match with the remaining players when the host
loses connection.
- The game now behaves correctly by continuing 4 player Internet
games when the host gets disconnected from his ISP but is able
to reconnect in time.
- In-game chat, whenever the user types a message longer than a
screen width the text is transmitted and displayed properly.
FIREWALL AND NAT SUPPORT
- Red Alert 2TM now automatically supports firewalls and network
address translating (NAT) while playing on Westwood Online.
Note: in this document the term "firewall" is used to refer to
both firewall and "network address translation" products.
The following hardware/software was used in testing:
Hardware:
Linksys BEFSR11 / BEFSR14
Netgear RT311 / RT314
DLink DI-701 / DI-702
SonicWall Tele / Soho2
Software:
Windows 98 ICS (Internet Connection Sharing)
Sygate Home Networking 4.0
NAT32 Plus 1.4 (build 1-16-01)
Even if your firewall was not listed, it is likely that it will
work with this patch. Many firewalls have the same behavior.
Automatic Firewall/NAT support
- Red Alert 2 now automatically supports the above firewalls out
of the box, with no need to configure esoteric settings on the
firewalls, such as port forwarding, triggers, static mapping or
any of the other complicated settings that might otherwise be
needed.
- Support is complete and transparent, including the following
features:
- Supports hosting or joining any game when behind a firewall.
- Supports multiple players behind the same firewall; if you have
more than one system on a home LAN sharing a cable modem, DSL
or other connection you can now play against each other or
against other players on the Internet.
- Now when a game is launched on Westwood Online, you will see
a "Connecting To Other Players" dialogue box. Here you will be
able to see your connectivity to the other players in the game.
If any player cannot establish a connection with another, the game
will not launch. A message will appear explaining who is
having difficulty connecting.
- It is necessary on some firewalls to wait for packets to be
received from other players before trying to connect. If your
firewall has this behavior, you will need to enable "Send Delay"
in the network options. From the main menu, select "Options"
then "Network". Using this setting may cause connection problems
with other players if used unnecessarily. Please refer to your
firewall documentation to see how your firewall operates.
(note: Netgear firewalls model numbers RT311 & RT314 were found
to require this setting during our testing)
Manual Firewall/NAT support
- In addition to the automatic firewall support features listed
above, we have included an advanced setting for advanced users
that can be used if all else fails. From the main menu, select
"Options" then "Network". Under the "Internet Firewall Settings"
section you'll see a "port number" option, which can be used to
instruct Red Alert 2TMto always use the port specified here. You
should use a port number between 1024 and 65535. Every computer
that you want to play the game on should be given a different port
number if they are all behind the same firewall.
- To return to the automatic mode, remove the port number from the
"port number" edit box.
- If you specify a port for Red Alert 2TM to use then you will
have to manually configure your firewall with static IP and port
forwarding to route packets to the correct computer. Each
firewalls configuration method is different so consult your
firewalls documentation for instructions on how to do this.
You will probably have to assign a static IP to each computer
connecting to the firewall otherwise the static forwarding rules
may not work after restarting a computer or firewall.
Dual Network Cards in Windows 98
- A Windows 98 client can only have one gateway at a time. This means
that if you are running Red Alert 2 in a Windows 98 machine that
has 2 or more network cards you will need to get sure that the
traffic is going through the right one. The best way to do this
is disabling all network cards except the one who gives you the
connectivity to the Internet/LAN. Otherwise you can have
connectivity problems when running Red Alert 2.
FINALALERT 2 SUPORT AND TIPS
- FinalAlert 2 beta is a mission editor for Red Alert 2. It can be
downloaded from www.westwood.com free of charge. Westwood
Studios and the original FinalAlert developer have been hard
at work adding and improving functionality. Here are some of the
items we've been working on.
- Framework mode is now included.
- Allows raising and lowering of tile placement heights.
- Randomizes land tiles within the editor to improve open area
aesthetics in the map.
- Fixes bugs for raising/lowering terrain. FinalAlert 2 used to
create map holes that are very difficult to detect and fix.
Framework mode helps with this a great deal also.
- Includes an indication of current terrain height.
- Includes an indication of current ore/gem count on map.
- Includes Uninstall.
- Increased time allowed on Westwood Online to transfer maps
between players. Now up to 3 minutes.
- Only allows FinalAlert 2 map sharing in non-tourney games.
- Allows sharing of map names.
- Includes random tree placement tool.
- Optimizes the FinalAlert 2 map load times, especially when
there are lots of custom maps in the game folder.
- Red Alert 2 will not add starting spots to a FinalAlert 2 map
if it has 2 or more predefined starting spots.
- Red Alert 2 now can now use maps created with FinalAlert 2 in
all game modes.
- Allows map names to appear when using FinalAlert 2
(User created) maps.
Please note: When a custom made map is transferred to a guest player,
it will not become available in the map listing until Red Alert 2TM is
restarted. Therefore, if more than one game is going to be set on a
custom map, it is recommended that the guest(s) quit the game after
the first match (once the map has been transferred). Otherwise the
map will be transferred every time a new game is started.
Features:
Check other infos from www.westwood.com
Ripped Data:
[ INSTALL NOTES ]
1. Unzip.
2. Unace to a temp dir
3. Unace WSIC.ACE to C:\
4. Run REGSETUP.EXE in the C:\Westwood\Internet\
5. If you have versions v1.000-v1.002, do the following:
- Run the FIXER.EXE
- Unace GAMEORIG.ACE to your install dir.
Skip PART 6 then.
6. If you have version v1.003 or v1.004:
- Unace GAMEORIG.ACE to your install dir
7. Copy Updater.bat to your install dir and Double-Click it.
(It gets the update from Westwood)
8. Use CRACK.EXE from CRACK dir to patch the GAME.EXE
9. Start the game as usual
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[ UPDATED BY A MYTH LEADER ]
[ ON 04/MAY/2001 ]
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