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Starfleet Command 2: Empires at War (c) Interplay
* Quick Dox *
Date: 13 December 2000
GAME NOTES:
Starfleet Command Volume II improves on several key elements of the
original game, including the single-player campaign, the tactical fleet
control, and the graphics. Much of the criticism leveled against the
original game focused on the dynamic single-player campaign; critics
generally referred to the limited variety of missions and the lack of
long-term strategic considerations. While the Starfleet Command
campaign was primarily intended to increase replay value by dynamically
altering a number of scripted combat missions, Volume II's campaign will
introduce a more transparent view of each empire's rise and fall.
You'll now be able to capture star systems and see a direct effect on
your empire. Politics will also play a new role. To reflect these
changes, the campaign mode has had its name changed from "dynaverse"
to "metaverse."
Volume II brings new ships to all six of the original races, including
the Federation, Klingons, Romulans, Hydrans, Lyrans, and Gorn. The new
ships include swift fighters, patrol craft, and escort vessels that will
protect larger ships and help balance the threat of missiles. Taldren
has also added two new races to the game, the Mirak Star League and the
Interstellar Concordium (ISC). Enjoy
DOX NOTES:
These Quick Dox provide you with all the control information you need in
order to figure out the game. They will probably work with the FLT one,
but just to be sure you should make sure to grab the Razor 1911 copy ;)
GROUP GREETS:
Razor 1911 salutes the competition: Fairlight, Deviance, Fantasy, Class,
Myth, and Divine.
Razor 1911 /__\ Since 1985
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