FairLight DOX Division Presents:
The Temple Of Elemental Evil Update 1.0
Cracked by: Heavenspawn : : Release Date: 11/10/03
Packaged by: Heavenspawn # of Options: N/A
Type: [ ] Manual/Reference Card Type: Patch
CD/Box Covers
Walkthrough
Strategy Guide
Cheat/Trainer
[X] Patch
Number of archives: 2
Instructions
Update your copy of The Temple Of Elemental Evil using the included patch,
then copy the cracked 'toee.exe' over.
Patch Changes
Quests
- Mona orb quest fixed so that she will always recognize and accept the
orb's return to complete her quest.
- Romag now recognizes when you return to him if while doing his quest
Rentsch is killed.
- Pishella's dialog updated so that she consistently says the PC's have
four days to destroy Zuggtmoy after the skull is destroyed.
- Can no longer tell Hedrack that Scorpp has been killed to get to the end
game if Scorpp is NOT dead.
- Can no longer offer Skole's violet garnet to Lodriss if Skole's quest is
just mentioned and you do not have the garnet.
- Antonio will allow you to place dice with him again if you are doing
quests for Alrrem and exit the dialog the first time you play without
winning.
- Belsornig now marks the Oohlgrist quest as botched if you kill the troll
or have already convinced him to join Alrrem
- Poison vial from Belsornig must be left in Alrrem to complete the quest
(you can no longer just insert it and then remove it)
- Rannos Davl will now continue the Chaotic Evil vignette conversation
with the player after the moathouse has been cleared.
spells
- produce flame can no longer be cast multiple times in the first round it
is cast.
- touch attack spells no longer allow infinite actions in the first round
they are cast.
- magic weapon, greater magic weapon, magic vestment, and keen edge are no
longer permanent.
- animate dead now makes the target corpse drop all of its inventory
before creating the specified undead creature.
- protection from evil/etc now correctly only applies invulnerability
against summoned/conjured creatures of the appropriate alignment (note:
elementals are not subject to this effect unless they are themselves
summoned/conjured).
- magic circle against evil/etc now correctly only applies invulnerability
against summoned/conjured creatures of the appropriate alignment (note:
elementals are not subject to this effect unless they are themselves
summoned/conjured).
- Haste now correctly gives a bonus attack with the primary weapon at the
highest base attack bonus for a full attack.
- bthe same character can no longer be targeted more than once for Haste
(which originally allowed the Haste bonuses to stack multiple times).
- the same character can no longer be targeted more than once for Slow
(which originally allowed the Slow penalties to stack multiple times).
- break free is now possible with the entangle spell.
- dismiss spell now works properly with the entangle spell.
- spike stones (damaged state) now correctly responds to the Heal skill or
a cure spell.
- spike stones/spike growth now damage a character after movement, rather
than before (which would keep a character from moving at all in the
spell's radius).
- "spell cast" signal is now properly relayed to all spell targets.
- "break free" now properly relays the correct spell ID.
- "dismiss spells" now properly relays signal to all spell targets.
- touch spells that are held as charges now properly remove themselves
when the character casts another spell.
- entangle no longer spawns multiple area effect particle systems.
- softer earth and stone is no longer permanent.
- spike stones/spike growth play sound f/x correctly.
- burning hands is now correctly listed as an Evocation spell.
- see invisibile is now correctly listed as a Domain Knowledge Level 2
spell.
- discern lies is now correctly listed as a Domain Knowledge Level 4
spell.
- spike growth is now correctly listed as a Domain Plant Level 3 spell.
- spike stones has been moved to a Domain Plant Level 4 spell.
- blur is now correctly listed as a Domain Protection Level 2 spell.
- enlarge is now correctly listed as a Domain Strength Level 1 spell.
- endure elements was incorrectly listed as a Domain Strength Level 1
spell.
- endurance is now correctly listed as a Domain Travel Level 2 spell.
- haste is now correctly listed as a Domain Travel Level 3 spell.
- hide from undead is now correctly listed as a Domain Trickery Level 1
spell.
- suggestion is now correctly listed as a Domain Trickery Level 3 spell.
- mind fog is now correctly listed as a Domain Trickery Level 5 spell.
- sleet storm is now correctly listed as a Domain Water Level 3 spell.
- death ward now properly protects against Death spells (e.g. Slay Living)
- darkvision has been removed as a learnable spell.
- fixed, spell 522 (Wall of Fire) was incorrectly mapped to Glibness.
- spiritual weapon is no longer affected by adverse spell effects, such as
Web.
- spiritual weapon no longer deals holy/unholy damage.
- fixed circle of doom, cure critical wounds, cure light wounds, cure
moderate wounds, cure serious wounds, and cure light wounds, mass to use
correct caster level check.
- fixed inflict critical wounds, inflict light wounds, inflict moderate
wounds, inflict serious wounds, and inflict light wounds, mass to use
correct caster level check.
- fixed slay living to use correct caster level check.
- divine favor now properly applies its bonus to damage rolls.
- true strike now properly set as a Verbal spell only.
- dismissal DC check now correct. typo in 3.5 manual-in-progress.
- cloudkill now correctly checks spell resistance before applying it's
effects.
- fixed several issues of Poison damage/effects from spells versus
immunities to poison.
- fixed a spell resistance check in the spell module.
- vrock spore attack now properly checks against Poison immunity.
- goodberry now heals 1 point of non-lethal damage also.
- call lightning now correctly reduces duration by 10 rounds per use.
- flame strike now correctly observes evasion/improved evasion when
dealing the secondary DIVINE damage.
- spells that were previously being incorrectly reduced by Damage
- Reduction now deal "MAGIC" type damage, which will not be reduced by DR.
- Conjuration spells that previously were subject to Spell Resistance in
3.0 are now NOT subject to SR as in 3.5.
- Resist Energy no longer removes itself after absorbing damage, and
should now absorb the correct amount of damage based on caster level.
- Protection From (Alignment) and Magic Circle against (Alignment) now
properly give immunity to mind-affecting/charm spells.
- MANY scrolls were casting aid (mostly 3.5 spells), they should now cast
their correct spell
- added a catch-all to remove lingering spell effects that persist after
duration expires.
- Targets of command:fall now stay on the ground for 1 round as per PHB.
- Detect Undead should play a sparkle on undead now, before they just
happily sat there detected but quiet.
- Lareth's ring of freedom of movement should work more like the spell
now.
Rules
- tumble now properly works for characters not in medium or heavy armor.
/TEAM FAIRLIGHT
Greetings to our friends in groups such as:
CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN
Kindest regards - FairLight DOX 2003