<SaC>
...Most Proudly Presents...
: Divine : Rocketz (c) BlueMoon Software Inc : Divine :
Supplier -+- Slick Willie -+- Release Date -+- 10/13/97
Cracker -+- Merlijn -+- # Of Files -+- 6 disks
Stripper -+- Merlijn+Willie -+- Game Type -+- Shoot'n Race
Packager -+- Solar -+- Game Rating -+- 7/10
: Minimum Requirements
Release / Install Notes
real easy .. unrar, run setup to configure sound and have a blast...
As Easy As Merlijn's wife... She's Really Cheap Aswell..
MAIN MENU
Use arrow keys or joystick (if one is specified in the SETUP screen) to
move between selections. Press Enter/Space/Fire to activate a selection
START
This selection lets you to play the game with the current settings.
PLAYER 1
This selection lets you to select and equip player #1. See the 'EQUIP
SCREEN' section below.
PLAYER 2
This selection lets you to select and equip player #2.
MISSION
This selection lets you to select the game type and parameters. See the
'MISSION SCREEN' section below.
SCENE
This selection lets you to choose between available playgrounds.
SETUP
This selection lets you to configure the program. See the 'SETUP SCREEN
section below.
EXIT
This selection exits ROKETZ.
INFO
This selection displays the quickdocs you are currently reading.
STATS
This selection displays various statistics about current players.
THE GAME
CONTROLS
Turn ship left: Left Arrow, Joystick Left
Turn ship right: Right Arrow, Joystick Right
Thrust: Space, Joystick Button 2
Fire gun: Up Arrow, Joystick Up
Launch missile: Down Arrow, Joystick Button 1
These are player #1 defaults and joystick controls, respectively.
Player #2 defaults are: 'A D <TAB> W S'. In addition, you can configure
the keyboard control keys for both players from the SETUP screen.
OBJECTIVE
There are two ways to play ROKETZ:
In the COMBAT mode, in order to win, you simply have to shoot your
opponent down till he runs out of ships.
In the RACE mode you need to beat your opponent in completing certain
number of laps. The correct route is to follow the checkpoints so that
they flash when you race by. If you get killed you have to start the
last lap over again. Also, the fastest lap will go to your personal
stats and, if fast enough, to the Hall of Fame.
DASHBOARD
Each ship has a dashboard displaying the following items:
* The number of ships/laps left;
* Shield status;
* Remaining fuel;
* Remaining missiles;
* Remaining ammo.
It is useful to return to your base every now and then for your ship to
be refilled and repaired. In addition to yours, you can sneak to the
enemy base to get a refill, or use some of the docking stations in the
level.
Also, you should know that it is possible to land on any flat surface,
when you are in the need of rest.
Depending on how successful the game was, you would get a credits bonus
and, after a while, gain new rank - which grants you the access to the
next playground.
BONUSES
Bonuses are the small rotating octagons appearing now and then on the
playground. They work as follows:
* TURBO gives you sudden acceleration;
* SHIELD gives your ship bullet-proof shield;
* ORB adds three active ORBs to your arsenal;
* X gives you an extra life;
* HEART repairs your shield;
* FUEL restores your fuel;
* AMMO restores your ammo.
EQUIP SCREEN
Use arrow keys or joystick to move around. Press Enter/Space/Fire to
change slot contents.
PILOT
The name of the current player. Press Enter/Space/Fire to get the list
of all players. In this list, 'CPU ...' stands for 'Cyber Player Unit',
i.e. computer controlled pilot. Choosing 'Enlist New Pilot' lets you to
enter a name for a new player from keyboard. Choosing 'None' turns the
player off - this is useful for network play.
TEAM
The name of the team the current player belongs to when playing in
network.
CREDITS
The amount of unspent credits of the current player.
SHIP
The type of the ship of the current player is displayed in the upper
left corner of the equip screen.
ENGINE
Current engine. Different engines have different fuel consumption and
power.
GUN
Type of the gun that the ship is currently equipped with.
MISSILE LAUNCHER
Current missile launcher of the ship.
FUEL
The amount of fuel for the engine.
MISSILE STORAGE
The number of missiles the ship is carrying.
AMMO
The amount of ammo for the gun.
SHIELD
The amount of the protective shield of the ship.
MISSION SCREEN
COMBAT MODE SELECTOR
This is the leftmost ship image at the top of the screen. If it is
activated then the next game will be a combat.
RACE MODE SELECTOR
The rightmost ship image. Next game will be a race.
BET
The amount of bet on the next game is displayed above the bet bar with
small font. The bar shows the percentage of the current bet from the
maximum bet. The maximum bet is the minimum amount of free credits of
current players. In addition, one cannot bet more than 100 credits when
playing against the Cyber Player Unit.
SHIPS/LAPS
This is either the number of ships for the next combat or the number of
laps for the next race.
SETUP SCREEN
Use up/down arrow keys to choose between entries, left/right arrow keys
or Enter/Space to change.
MENU SOUND VOLUME
Volume of music that is played during setup/equip procedures.
INGAME SOUND VOLUME
Volume of music that is played ingame. This does not affect the volume
of CD tracks though.
INGAME SFX VOLUME
Volume of sound effects that are played ingame.
NETWORK PLAY
The type of network for network play. It can be one of the following:
* Off no network play;
* NetBIOS network play in NetBIOS LAN;
* IPX network play in IPX LAN;
* TCP/IP network play between two computers in TCP/IP network.
NETBIOS LANA NUMBER
The LANA (LAN Adapter) number that ROKETZ should use. This line appears
only when NETWORK PLAY has been set to NETBIOS.
OPPONENT IP ADDRESS
The IP address ROKETZ should look for an opponent. Setting this to
0.0.0.0 causes ROKETZ to wait passively until contacted by an opponent.
This setting appears only when NETWORK PLAY has been set to TCP/IP.
Note: Network play over TCP/IP is possible only when Roketz is run in
DOS box of Windows 95 or OS/2. In addition, under Windows 95 you must
run tcpvxd.exe, found in ROKETZ directory, first.
PLAYER #1 CONTROLS
Control device for the first player. It can be one of the following:
* Keyboard
* Joystick 1
* Joystick 2
PLAYER #2 CONTROLS
Control device for the second player.
KEYBOARD: DEFINE
Pressing Enter/Space on this selection lets you configure the keys for
both players.
COMMAND LINE SWITCHES
There are a few command line switches you can specify when starting
ROKETZ:
-noanim tells ROKETZ to skip animation sequences;
-xms forces ROKETZ to use XMS memory only;
-slownet halves the bandwith ROKETZ uses for network play;
-master forces the current computer to be master in network play;
-autostart makes ROKETZ automatically restart the game while network
playing.
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Lay Down Your Idols And Your Cross
The World Is Cold And Merciless
Those Books And Prayers You Chant Are False
These Scars Will Never Heal
Pray For Pain To The God That Breeds Your Shame
Cleanse Your Soul As You Slowly Numb Your Brain
There's No Forgiveness For Your Existence
Distorted Image On Your Wall
Your Gods Are Laughing As You Crawl
We Kick You And You Roll Over Like A Dog
But You Keep Beggin For More
On Your Knees To The PainGods
I See The Sickness That Reflects In Your Eyes
Uncover The Anguish You Try To Disguise
You Mask Of Faith Has Sealed Your Fate
You've Fallen To Your Knees
Your True Face Is Revealed
You Thought You'd Be Rewarded With Paradise
Instead You've Been Blessed With Eternal Life
Its Too Bad Cause You've Been Had
The Pain Will Never End
Now You Pray For Pain
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