-Battery-
bumax[BAFH]
Command & Conquer Red Alert 3 Patch 1.11 Cracked
Release Date: 28/06/2009 Protection: SecuRom
Cracked By..: BAT-TEAM # of Files: few
This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds two free maps from
Red Alert 3: Uprising, and more.
Changes
<General>
* Added two new maps for skirmish and online play: Spring
Fever (2 player) and Blitzen's Back (4 player). Play these
maps and many more in the stand-alone campaign expansion,
Red Alert 3 Uprising, available for download at
[url]http://www.commandandconquer.com[/url].
<Balance Changes: Global>
* Garrison Range bonus reduced to 75% from 100%.
* Walls and Structures no longer block line of sight while
being constructed.
* Parachute drop time increased.
* Oil Derricks now explode when destroyed. Keep your distance.
* Observation Post health increased to 10000 from 3000.
* Due to the recent downturn in the global economy, all Super
Weapons are now half price.
* Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to
GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now
reduced to 25% from 50%.
* The Top Secret Protocols have been reordered for all three
factions.
<Balance Changes: By Faction>
* Allied Javelin Soldier cost reduced to 300 from 400.
* Allied Aircraft Carrier drone speed increased to 225 from 150.
* Allied Aircraft Carrier drones no longer give large amounts of
XP when killed.
* Allied Aircraft Carrier reload time reduced to 10s from 15s.
* Allied Assault Destroyer Black Hole Armor bonus increased to 35%
from 25%.
* Allied Outpost now gains additional health when upgraded (25% per
level).
* Allied Athena Cannon no longer requires line of sight to attack.
It can fire over walls now!
* Allied Cryocopter health reduced to 650 from 750.
* Allied Chronorift cast delay reduced to 1s. Rift time changed to
5s , 10s, and 15s, depending.
* Allied Defense Bureau build time increased to 30s from 10s.
* Special Agent Tanya Adams now requires the Defense Bureau to be
built.
* Allied Apollo Fighter heath increased to 300 from 250.
* Allied Chronosphere now requires the Defense Bureau to be built.
* Soviet Hammer Tanks can no longer leech while moving.
* Soviet Apocalypse Tank grinder damage halved.
* Soviet Flak Trooper Cost increased to 400 from 300.
* Soviet structures will no longer refund 100% of their cost if
canceled after taking damage. Refund value reduction is equivalent
to the damage taken by the building.
* Soviet Super Power Plant energy production reduced to 350 from 500.
* Soviet Super Power Plant will no longer explode if it is destroyed
before it has completed building.
* Soviet Stingray health increased to 450 from 360.
* Soviet Dreadnaught Missiles now scatter against units.
* Soviet MiG Fighter health increased to 240 from 200.
* Soviet Iron Curtain now requires the Battle Lab to be built.
* Japan MCV build radius increased to facilitate wall building.
* Japan Jet Tengu now much less deadly against each other in air
form.
* Japan Tsunami Tank now auto-heals while it's secondary ability is
active.
* Japan Honorable Discharge power no longer deals any friendly fire.
* Japan King Oni health increased to 3000 from 2250.
* Japan Emperor's Rage powers now limit the speed debuff to 75% for
all levels.
* Japan Wave Force Artillery no longer requires line of sight for
attacking. It can shoot through walls, buildings, and anything
else dumb enough to get in front of it.
* Japan Naginata Cruiser Spread-Torpedo damage halved.
* Japan Naginata Cruiser health reduced to 1200 from 1400.
* Japan Shogun Battleship speed reduced to 50 from 75.
* Japan Shogun Battleship cannons now properly scatter against other
units.
* Japan Shogun Battleship rate of fire now reduced by 40%.
* Japan Point Defense Drones now have an expiration time of 2
minutes.
* Japan Final Squadron Power damage reduced in accordance with the
new power tree design.
<Balance Changes: Vision>
* Vision changes were incorporated from Red Alert 3: Uprising in
order to improve unit behavior.
* Allied Multigunner Turret Vision Range increased to 310 from 300.
* Allied Prism Tower Vision Range increased to 360 from 350.
* Allied Hydrofoil vision range increased to 325 from 300.
* Allied Javelin Soldier vision range increased to 200 from 175.
* Allied Guardian Tank vision range in Target Painter mode
increased.
* Special Agent Tanya Adams' shroud clear range increased to 500
from 400.
* Soviet Apocalypse Tank vision range in Harpoon mode increased.
* Soviet Hammer Tank vision range in Leech mode increased.
* Soviet Terror Drone vision range in Stasis Ray mode increased.
* Soviet Base Defenses vision ranges increased slightly.
* Soviet Bullfrog vision range increased to 325 from 300.
* Soviet commando vision range increased to 175 from 150.
* Japan Seawing vision range increased to 225 from 200.
* Japan Tengu vision range increased to 225 from 200.
* Japan Commando vision range increased to 175 from 150.
* Japan Commando shroud clear range increased to 500 from 400.
<User Interface Enhancements>
* Players who choose random in online play will now have their
faction hidden on the escape screen during the match.
* The wait time to kick an online player with a bad connection has
been reduced to 30 seconds (from 60).
* Players who are not on your friends list can no longer whisper you
while you're in a match.
* Rally points can be reset on airfields by right clicking on the
airfield while it is selected.
* PC Users can now customize right click scroll speed by adding the
following command line argument: -dragTolerance #
[where # = distance in pixels, typically a number from 1 50].
* Interface lag (irresponsiveness between clicks and keyboard
commands) has been reduced.
<Bug Fixes>
* EVA announcements will no longer play when a disguised spy enters
your base.
* Made several improvements to the way garrisoned buildings and
captured structures are reported through shroud (in game and on
the radar).
* Integrated several AI improvements from Red Alert 3 Uprising.
* The Apoc Tank can no longer move while harpooning.
* Fixed a bug that prevented Allied airfields from building the
appropriate number of aircraft in certain situations.
* Fixed a bug that prevented units from attacking enemies withvery
low health.
* Fixed a bug that allowed the Soviet Crusher Crane to be captured
by an engineer without the 3-second capture delay.
* Fixed a bug that allowed Soviet players to cash bounty their own
deployed MCV and then get a refund by selling it.
* Fixed a bug that allowed the Mirage Tank and Tsunami Tank's
secondary abilities to still function when under the effect of an
Aircraft Carrier's blackout missile.
* Fixed a bug that allowed structures to be placed on top of Tesla
Troopers in their secondary mode.
* Fixed a bug that occasionally prevented veteran Guardian Tanks
from painting targets correctly in their secondary mode.
* Fixed a bug that allowed certain units to be frozen despite being
under the effects of an Iron Curtain or Chrono Rift.
* Fixed a bug that caused certain textures to display incorrectly
when playing multiple, different community-made maps in succession.
* Chrono Swap no longer allows you to move non-amphibious units from
land to water.
* The Shinobi's secondary ability now correctly causes all enemy
units who are actively targeting him to lose their target.
* While inside a Nanoswarm, the Apoc and Riptide can now properly
attack other units within the Nanoswarm.
* Enemy tanks with the Terror Drone Surprise upgrade will no longer
spawn a terror drone when killed by Tanya, as this would kill
her instantly.
* Desolator strikes and Chronospheres will no longer affect repair
drones.
* Time bombs can no longer be cast on walls.
* Amphibious units may now be sent into a friendly crusher crane
on land or at sea.
* Structures that were under repair when captured will no longer
be under repair for the new owner.
* If a player has multiple Twinblades selected but not all are
garrisoned, pressing the secondary ability button will now only
cause the garrisoned Twinblades to descend.
* Blocked an exploit that gave the Bullfrog's secondary ability
(the man cannon) unlimited range.
* Blocked an exploit that allowed the Javelin to remain locked-on
while moving or when the target goes out of range.
* Blocked an exploit that allowed unlimited camera zoom-out in
online play.
* Blocked an exploit that gave a Hammer Tank unlimited Toxic
Corrosion.
1. Unpack release.
2. Install update.
3. Copy content from crack/ to installed dir
4. Enjoy! ;)
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WE CONTACT YOU IF NEEDED!
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NFO UPDATED 13/11/2007