A Long time ago.... In a Warehouse Far...Far......away...... NETWORK Trains Again : DUNE II (NOW Trainer V1.1!) Supplied By/Credits : Captain Over (Ascaii Express) and TDT (Release/Uncracked) Hal 9000 - Crack Type of Trainer : Loader + INT Patch Rating : 9.9/10 (a few bugs but FUN!) ETT : During the BIG STORM... When : 12-13-92 Additions : Bonus Crack...Doc Check never comes up.And new and improved key press feedback via speaker. TRAINER CONTROLS : F4 - Toggle ON/OFF Credit/Spice Max to 10000 F5 - Toggle ON/OFF Instant Construction Toggle ON/OFF Army Trainer Instant Finish Mission successfully Instant Fuckup Mission Horribly F6 - Train Atreides Armies to have NO DAMAGE F7 - Train Ordos Armies to have NO DAMAGE F8 - Train Harkonnen Armies to have NO DAMAGE V1.1 NOTE : (Don't panic below ALL this BS are explanations of the above keys) Okay so everyone and there sister Sue released a JD trainer for this game. I consider myself almost the last one the other day to do one but I felt it was worth releasing my own version.Now I had a beta version that did some other tricks that were not included in the first version and basically still aren't going to be here BUT I'll be honest...I saw that Rescue Raider trained the armies and thought that was very cool.Kudos to him.But it is another situation like the one when Martial Artist and myself were banging out work left and right before this whole trainer resurgence occured.He would do one and I would do one.Both would be good stuff but we almost always seemed to skip one or 2 functions that the other guy included. I myself when writing the first trainer didn't think combat that big a deal but then again I was playing the first few missions.After seeing Rescue's I was at a later mission and started to realize that this was a GREAT thing to train and much needed.I knew where the code was but honestly part of the reason I didn't train damage to your armies is becuase I didn't really know HOW the game figure out WHO's army a targeted object belongs too. Well Rescue once again has inspired me (yea it was HIM who got me interested ,by his great work,to learn to do trainers) to do better.Now let's get one thing ABSOLUTELY STRAIGHT so there's no wars or bad blood.I didn't reverse engineer RR's trainer to find out how it was done.I already had the code (AT CS:0B53h SUB ES:[BX+0Eh],DI where ES:[BX+0EH] points to the current damage level of the targeted object and DI is the damage to inflict upon it) but didn't make the connection....Well honestly seeing his trainer gave me the clue to look for.I guessed by him toggling OFF/ON each army would mean there MUST be a flag byte near that ES:[BX+0E],and actually its start for target Info is gotten by CS:0B47 LDS BX [BP+06],which gives the start offset address in ES:BX of the target.....Okay BUT WHERE I say? Well the answer comes on the exit from the call for damaging a target.After it has determined what is being damaged and assessing that damage etc etc it exits the call to CS:00CA...it looks like this: CS:00C5 CALL xxxx:0AF3 ;Call to the code that causes damage and more 00CA ADD SP+08 00CD LDS BX,[BP-0E] 00D0 MOV AL,ES:[BX+08] ;This is IT.After this it's doing a check against a value in memory.I think the code below is assessing if a unit is destroyed and adding that to the total for display at the end of a mission....Doesn't matter this is what clued me AL=01 Atradies Army Unit =02 Ordos Unit =00 Harkonen Unit =03 for Fremen? Also there are Fremen units that pop up from time to time but as you cannot control them I ignored the little buggers.(Shit it IS THEIR Planet let them fight there own battles).They will receive damage in any normal circumstance. Becuase you cannot flag them...... Okay so That BX above is still the same offset in ES of the targeted unit (that was easy to check) and what do you know.ES:[BX+08] in the targeted unit data tells what army it belongs 2. I give 98% credit to RR for this becuase he pulled it off first but his trainer didn't include all the features I already had.I knew where the code was but was too stupid,lazy,experienced to figure it out and most likely that will make RR's trainer the better one. Well so why all the BS then?I'm releasing this V1.1 update to my own that now allows you to make your specific army (of course depending on who you control) invincible.I am sorry that there are already a skillion trainers out for this but basically they don't have the same features or at this time the full features that this one incorporates as from Rescue's.I actually had hoped to get his number and ask him if he wanted to make a new version sort of JOINTLY...I.E. I'd just help him incorporate the features I had and he didn't into one FULL TRAINER using his engine of course since it makes mine look like finger painting to Picasso but couldn't get it quick enough.So here's the FULL TRAINER that should cover almost ALL your needs in DUNE II...... Sorry for the mess and Kudos to Rescue Raider again.I certainly mean no disrespect by this release and hope you don't think I'm STEALING from you.I just want the best trainer out there for EVERYONE to enjoy...... DETAILS : F4 - By pressing F4 ONCE you will lock the credits and spice at 10000...no matter what the game may say.Nothing in the game will decrease or for that matter increase that number.Please not that Spice=Credits BUT the game handles the two seperatly. For example you will have 10000 Spice/Credits in the appropriate memory locations BUT if you check you're spice storage it will only be equal to the number of silos.Ex. 3 Silos=3000 spice.You can't have or be credited for more than you can STORE.So when you finish a mission EVEN THOUGH it says you have 10000.The game only adds up and credits you with the amount you have in your silos. Building 10 silos to hold it all is impractible but I gave you 10000 just for the hell of it.Also note that when this is LOCKED in the game will keep saying insufficient storage...spice is lost...Well it's still there but cannot be creited until it is stored.10000 Credits will allow you alot of freedom in repairs,updates and construction. NOTE that when you activate this the game will begin to scroll/add to your current total credits whatever that may be until it reaches 10000. It won't happen instantly but kicks in pretty quickI could have done it the other way but this is more fun.... Press F4 a second time and it will restore the above changes but the 10000 Spice/Credits WILL still exist as long as you have the storage. In other words if you press F4 once...you get 10000.But say you only had 4 silos.Well if you hit F4 again the credits will scroll back to 4000 until you have more silos.Build more at that time and it will increase as your storage does. When you have pressed F4 the game operates normally with the above exception and your credits will decrease and increase under normal game functions like always (i.e. when you build something its costs gets subtracted...repairs cost etc etc....). As above the credits will scroll back to whatever value corresponds to your Silo/Spice ratio. Basically you can use F4 just ONCE and be set for the whole game.The amount of spice you get CREDITED for is up to you as to how many silos you build to store that 10000.Nothing will change that 10000 credits unless you revert back to normal game mode but then the above changes apply.... F5 - Instant Construction.Even at the Fastest speed construction always took too long for me.So now by pressing F5 you are in INSTANT construction mode.Anything you build or create now does so instantly.No more waiting for the 100%.This works for anything in the game.Troops,Tanks,Buildings etc etc etc.... Note it does not effect the arrival of items through the StarPort nor does it speed up repairs or Upgrades.These don't happen often and are fast enough. BTW This is the GREY * on the NUMBER PAD. This Toggles ON/OFF the Army trainer.By pressing it once a monitor is setup at the damage code for targeted units.Depending on what flags you set by the other functions (F6,F7,F8) it will control which army gets damage or not.Pressing it again restores the original code. This is the GREY PLUS on the NUMBER PAD.Pressing this will automatically complete your current mission as if you have done all that is needed with great success.It advances you to the next mission as if you met all your goals in other words.Note the Strategy Map will be updated accordingly.... This is the GREY MINUS on the NUMBER PAD.Tap this during a mission and you will get to see what failure is like.It will end the mission and update the game as if you didn't meet your objectives. F6 - Pressing this Toggles ON/OFF the Atreides Army's damage.When on this will prevent the Atreided units from being damaged.Pressing it again restores damage to them to normal. F7 - Pressing this Toggles ON/OFF the Ordos Army's damage.When toggled ON they will never be damaged.When pressed again they get their ass's kicked like everyone else. F8 - Pressing this Toggles ON/OFF damage to the Harkonnen Army.I think you can figure out the rest..... BONUS CRACK : I included the crack I did the night the game was released....I saw Hal 9000's a short time after I had mine done so I didn't bother to release it.A while later Hal's Crack had a TDT NFO file on it so go figure.I still don't know what anyone is talking about the TDT crack NOT working.Unless there was a crack before HAL's that I never saw. Anyway it is a simple patch.Just run it once and it will patch DUNE2.EXE so that the Doc Check after Mission 2 never appears.There are no more checks anywhere in the game and this works fine for me. A note to FLT...why the hell did you release the WHOLE DUNE2.EXE file???? It was NOT ENCRYPTED nor COMPRESSED so what's the deal?Oh well the scenes a mess anyway so what else is new....... It is included SEPERATLY and called DUN2-PAT.COM NOTES : I seldom enjoy or even play most of the stuff out today but this game really grabbed my attention.Also the fact that we got hammered up this way by the bastard of a Storm and I got stuck home for the weekend (can't Rave in NYC when half the city is under water now can I?Peace out to the organizers of STORM Rave...I hope things work out.Man can you stand the fucking IRONY!? Storm Rave gets cancelled by a fucking Storm??????) gave me the free time I NEVER have on weekends to do something different for a change (stay home and be a computer GEEK!) Okay Quickly the game has a few bugs,none of which are caused by my trainer. A: Sometimes the screen gets fucked up and drops to a lesser resolution after you go in and out of menu choices.To fix it go to the OPTIONS and then continue back to the game.The original resolution will be restored. B: At times the Right-Most Icon/Message Box will go blank for no reason.Just click or select any object in the game and it will restore itself. C: For some reason aside from memory and calcualtion restraints the game only allows you to build so much STUFF.It seems to be a TOTAL amount of STUFF that is allowable.I've surpassed that but the game SLOWS WAY done and for that reason I must guess (without docs) that the reason is that the game just can't handle it.You will run up against an UNABLE TO CREATE MORE message and thats that.Perhaps becuase of my boost to construction this is a limit that NORMALLY wouldn't be reached.Anyway for that reason I EXCLUDE that portion of my original trainer that let you build to you went blind.Sorry.You can't make anything else till something you already have is destroyed or used up. D: It is a typical strategy game in that the computer CHEATS like a mother fuck.I found when I use my level advance function at the start of a mission.The bastard already has tons of spice 'somehow' produced and stored.Also he can always build more STUFF than you.Most battles seem to be status quo because the computer matches your ass.Maybe its ment to be that way.If so play till you get bored and use the trainer to go to the next mission. E: I haven't seen if its in there but the game doesn't appear to have any function that lets you remove something or destroy it and build again. This would be an INVALUABLE feature.(I.e. just like SimCity...don't like it...then start over).This would ease the unable to create more problems becuase you could remove shit you didn't want and build what you need at THAT time. Okay now a few quickes on the trainer itself: A: I've included an auditory feedback via the PC speaker to let you know when a funtion is activated or de-activated.The tone for ON is a bit higher than OFF which is a lower tone.NOTE this does not take effect for the + or - keys which advance you to the nextmission or fail the current mission respectively.No specific reason...just wanted you to know. B: The Army trainers DO NOT COVER buildings or structrues that belong to that specific army.It is only for the troops.Basically if you want to protect your buildings slap a few Gun Turrets or Rocket Turrets near them and trust me not too many things will get by unless the attack you EN MASS. On more thing that DOES have to do with my trainer.... TRAINER PATCH : There were no handy INT's to grab for my input to the trainer and as a rule I generally abstain from revectoring INT8h and INT9h although they are available.The trainer,on loading,PATCHES a user INT into the main code loop of the game.This is good enough for my own input routines as the main loop gets called several time/sec. Just a warning that the input basically is designed to work on the MAIN GAME screen and NOT in any of the submenus.You don't need to train anything in there but just note that you probably won't get any keypress feedback unless you are on the main game screen. So that PATCH is to the file DUNE2.EXE which means if you run the game WITHOUT my trainer it will crash when it hits that INT.No sweat....that's what the UNINSTALL Patch is for at the main trainer menu.Use this to restore the game to 100% (or at least back to whatever cracked version you use). Alas I already had the crack done an was too lazy to link the code from that to this.In the future I while add a CRACK/PATCH and crack loader function into the developing Main Menu..... WRAP UP : Well another one for ya to enjoy.The limits for the creation of more STUFF can be passed but the game is fine without it and I warn that if it is done you are inviting some system crashes along the way. As for damage and repair control...well it wouldn't be impossible as I know where the routines are but since you can keep making more of what you lose your troops and buildings are sort-of disposable so fuck it I say.... Also I just got a call saying that Razor and one of those new trainer groups have already just released trainers.Well its up to you to judge.I was that the one from either Excess or Unlimited doesnt work for shit.The Razor I hear is a hard patch...?.I wish people would stop doing little ,many times incomplete and non-QUALITY trainers....No offense to anyone but take a GOOD look at whats coming out these days....Well as I said before I suppose the WHOLE scene is fucked for a LONG time to come.I say we disband all this group shit and go back underground..... GREETS : Mustang - Thanks for Beta Testing this for me.It helped ALOT! Buckaroo Banzai - Looking forward to that new engine.Maybe you'll make a fortune with it! Rescue Raider - He man let's get in touchsome time.Get my voice from Hare. PS Great job on the Army trainer.Watch out next time! Hare Krishna - Be sure you treat Rescue right....no one else is. Martial Artist - Enjoying your vacation? The Hawk - Someday....someday..PS what happend??!!?? AstroFest Bunch - As always thanks for the help and being the FEW people I can trust.... Dorian Hawkmoon - So when we gonna start that NEW Group! (<g>) PS thanks for spreading the FIRST version.Maybe you'll help with V1.1....no? Lord Lockesly - I WANNA JOB! Gobs of Sex and X to those I didn't mention and the rest of you with the exceptions of you know who and you know what..... Network 12-14-92
Registrierte Benutzer können Text-, Hintergrund- und ANSI-Art-Farbe individuell anpassen!
Dune 2 - Kampf um Arrakis wird häufig als Urvater des Echtzeit-Strategie-Genres bezeichnet. Als erstes Spiel verband Dune 2 das individuelle Aufbauen einer Basis und drei unterschiedliche Spielfrakti... weiter...
Hast du das verstanden? Ja! | Nein!