Y O U A R E N O W A B O U T T O W I T N E S S
T H E S T R E N G T H O F
S T R E E T K N O W L E D G E !
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| L A C O S A N O S T R A
\X/ FPS.First.Person.Shooter.The.Definitive.FPS.Documentary.2023 \X/
/X\ .iNTERNAL.1080p.WEBRip.x264-13 /X\
\X/ [RELEASE DATE]>> 2023 [RELEASE DATE]>> 2023-12-24 \X/
/X\ [iMDB RATiNG]>> 8,2 [LANGUAGE]>> English /X\
\X/ [RUNTiME]>> ~4h35mins [SUBTiTLES]>> English/Spanish \X/
/X\ [REL SiZE]>> ~15GB / 79Fx200MB [DiRECTOR]>> Craddock/Stratton /X\
\X/ [EXTRAS]>> n/a [EXTRAS]>> None \X/
/X\ [FiLES]>> 13-fps-x264.* [SECTiON]>> x264-1080p /X\
/X\ [GENRE]>> Documentary / FPS / Gaming /X\
/X\ -----------------------------[VIDEO_iNFO]---------------------------- /X\
/X\ [FRAMERATE]>> 23,976 FPS [SOURCE FORMAT]> WEB/VOD 7628Kbps /X\
\X/ [ASPECT RATiO]>> 1.85:1 [ORiGiNAL]>> 16:9 \X/
/X\ [WiDTH/HEiGHT]>> 1920x1080 [BiTRATE]>> CRF 17 @ 7258 Kbps /X\
\X/ [CODEC]>> x264 r3172 c1c9931 [WRiTER]>> mkvmerge \X/
/X\ -----------------------------[AUDiO_iNFO]---------------------------- /X\
/X\ [CHANNELS]>> 2 [SAMPLE RATE]>> 48 kHz /X\
\X/ [DELAY]>> 0ms [FORMAT]>> AAC LC \X/
\X/ [SOURCE URL]>> https://fpsdoc.com \X/
/X\ [iMDB URL]>> https://www.imdb.com/title/tt28681130 /X\
__/-----> - RELEASE NOTES!
\X/ FPS: First Person Shooter - The Definitive FPS Documentary (2023) \X/
\X/ Watch the ultimate celebration of the FPS genre today. \X/
/X\ Join us as we revisit the greatest ever FPS games, guided by the /X\
\X/ developers who created them. \X/
/X\ Available for a limited time only: First Person Shooter is a
\X/ four-hour-plus celebration of the FPS genre featuring the legendary
/X\ developers and artists behind your favorite games.
/X\ Reviewers are calling it "Required viewing for any fans of the genre"
\X/ (Shacknews), "
/X\ A treasure trove of information" (TheGamer), and
\X/ "The ULTIMATE video game documentary... a must-see for all gamers!"
/X\ (WASD & Beyond podcast).
/X\ Join us on a nostalgic journey through 50 years of FPS history,
\X/ from the genre s humble beginnings through to the present day,
/X\ exploring the creation, impact, and legacy of a wide range of
\X/ genre-defining classics from Wolfenstein 3D, Doom, and GoldenEye,
/X\ to Half-Life, Halo, and beyond.
/X\ Along the way, you ll hear from John Carmack and John Romero sharing
\X/ stories from id Software s early days, Cliff Bleszinski on Unreal
/X\ and Unreal Tournament, Warren Spector on System Shock and
\X/ Deus Ex, Marcus Lehto and Joseph Staten on Halo, and many more,
/X\ each weighing in not only on their own projects, but also on other
\X/ games that inspired them.
/X\ Synopsis & Cast
\X/ Beginning in the 1970s, First Person Shooter takes you back to the
/X\ earliest days of the genre, when a group of high-school students
\X/ went from building simple 3D mazes to creating the first vital
/X\ building blocks of the genre - including rudimentary online
\X/ deathmatch and spectator modes - in the game that became known as
/X\ Maze War.
/X\ From there, we go on a game-by-game journey through the genre,
\X/ reintroducing you to the beloved classics you grew up playing and
/X\ highlighting the lesser-known pioneering titles you may have never
\X/ heard of before.
\X/ Here are a few of our favorite parts:
\X/ BFG: Big F***ing Games
/X\ All four id Software founders, John Carmack, John Romero, Tom Hall,
\X/ and Adrian Carmack share stories about the early days of the
/X\ company, taking a deep dive into the making of classics such as
\X/ Wolfenstein 3D, Doom, and Quake.
\X/ They are joined by fellow id Software alumni, including
/X\ Sandy Petersen and American McGee, as well as publisher Apogee
\X/ Software s founder Scott Miller and others, who each add their own
/X\ insights.
/X\ Don t miss:
/X\ John Romero shares the exciting moment when Doom's level design and
\X/ aesthetic crystallized in a way that guaranteed it would become an
/X\ evolutionary leap beyond Wolfenstein 3D.
/X\ John Carmack speaks candidly about the challenge Quake's true-3D
\X/ engine posed for him, going into detail on the obstacles he faced
/X\ bringing it to life, and how this impacted the team.
/X\ License to Kill
\X/ Karl Hilton and Brett Jones reminisce about making the hit
/X\ GoldenEye on N64, discussing level design, the extensive use of
\X/ motion capture, and, of course, the split-screen multiplayer -
/X\ which was completely unplanned.
/X\ Don t miss:
/X\ Hilton and Jones discuss how Nintendo cautioned studios against
\X/ making first-person shooters for the Nintendo 64, claiming the
/X\ hardware wouldn't be up to the task - and the design hacks the
\X/ Rare team used to prove them wrong.
\X/ The team s reaction to Shigero Miyamoto s feedback to make the
/X\ game nicer - including the suggestion to have the player shake
\X/ hands with enemies in the hospital at the end of the game!
\X/ I Need a Weapon
/X\ Halo co-creator Marcus Lehto, writer and cinematic director
\X/ Joseph Staten, and designer Jaime Griesemer are joined by
/X\ Father of the Xbox Seamus Blackley and former Microsoft Game
\X/ Studios VP Ed Fries as they discuss the creation of the original
/X\ Xbox and the enduring legacy of its most important game.
/X\ Don t miss:
/X\ Seamus Blackley shares how he thought he was going to be fired
\X/ from the Xbox project after Bill Gates initial reaction to their
/X\ plans, and his amazement at the support Bill went on to give the
\X/ project.
/X\ Halo designer Jaime Griesemer remembers the email from Bungie
\X/ co-founder Jason Jones claiming the firepower of Halo's pistol
/X\ in multiplayer had been increased by approximately 25%, only to
\X/ discover it was much (much, much) more powerful, as anyone who's
/X\ been sniped from all the way across Blood Gulch can attest!
/X\ ...And Much Much More
\X/ At more than four hours long, First Person Shooter hits harder
/X\ than a Brute Chieftain's gravity hammer on Halo 2's Legendary
\X/ difficulty, featuring 45+ experts who each add their own stories
/X\ and insights. Check out the Full Cast tab to see them all
\X/ (scroll down if you re on mobile).
\X/ Our format lets you view the movie on your terms: binge the
/X\ four-and-a-half-hour runtime in one go, or dip in and out using
\X/ chapter breaks that let you get right to the stories you're
/X\ looking forward to the most.
/X\ Don t miss:
/X\ Quake III designer Tim Willits and Unreal Tournament designer
\X/ Cliff Bleszinski go head-to-head on their respective arena
/X\ shooters
/X\ Warren Spector discusses the importance of immersion,
\X/ storytelling, and emergent gameplay in System Shock and Deus Ex.
\X/ Early Mac FPS games get their due credit as creator David Alan
/X\ Smith discusses Colony and Bungie members Joseph Staten and
\X/ Marcus Lehto recall Marathon and its influence on Halo.
\X/ Greg Thompson and Dave Lebling, two of the co-authors of
/X\ Maze War, share their stories about creating the industry's
\X/ true first FPS decades before Hovertank, Catacomb 3-D, and
/X\ Wolfenstein 3D.
\X/ The irrepressible Jon St. John shares his stories from his time
/X\ voicing Duke Nukem.
/X\ As we relive these iconic gaming moments through the stories of
\X/ their creators, you will learn about:
\X/ How the industry transitioned from Doom clones to arena shooters
/X\ to military shooters and back again, culminating in a return to
\X/ 90s-style games such as Dusk, Ion Fury, and Prodeus.
/X\ The evolution of gameplay design and mechanics, including
\X/ innovations such as free aiming, regenerating health,
/X\ interactive cutscenes, dual-wielding, and more.
\X/ How groundbreaking technological milestones - such as online
/X\ multiplayer deathmatch and the rise of FPS on consoles - drove
\X/ huge advances in design and graphics.
\X/ The incredible worldbuilding and level design that led to the
/X\ creation of immersive worlds from dystopian cyberpunk cities to
\X/ alien planets.
/X\ The huge contribution of modding and total conversions to the
\X/ genre, from Aliens TC to Team Fortress and Counter-Strike, as
/X\ well as the modding tools that made these and other creations
\X/ possible.
/X\ How LAN parties grew from college dorms and internet cafes to
\X/ the earliest days of QuakeCon, laying the foundations for the
/X\ growing eSports scene.
/X\ First Person Shooter was made possible through the support of
\X/ thousands of FPS fans, as well as the developers, designers and
/X\ industry experts who shared their stories and insights with us.
/X\ Now you can join them with this final opportunity to purchase your
\X/ limited edition collector s edition and get your name in the
/X\ credits. Opportunity ends August 1st!
/X\ CREATORVC is an independent producer of long-form factual
\X/ entertainment. Our work includes In Search of the Last
/X\ Action Heroes, the In Search of Darkness trilogy, In Search
\X/ of Tomorrow and the upcoming Aliens Expanded and In Search of
/X\ Darkness: 1990-1994.
/X\ Download the digital-only version of the documentary to watch \X/
\X/ in your home.
\X/ Bundle Includes:
\X/ FPSDoc (Digital) /X\
/X\ Official Soundtrack (Digital) by New Retro Wave \X/
\X/ Booklet (Digital) /X\
/X\ 3 Desktop Backgrounds (Digital) \X/
/X\ Thanks to the old Amiga legends. For Nostalgy, not for status! /X\
/X\ Release Notes: /X\
/X\ As you may have noticed, we needed to do a REPACK of the initial pre. /X\
\X/ Providing you the untouched 1080p H265 release, however since we like \X/
/X\ to have a x264 version - you can now grab this WEBRip as iNTERNAL to /X\
\X/ avoid any possible dupe/codec situation. Your choice what you like! \X/
/X\ Enjoy another fine release from the - 13 - family '23 - /X\
/__/-----> - GROUP NEWS!
/X\ 13 is here to bring you the best of skate/surf/snow/cycling and other /X\
\X/ quality releases. We are always looking for quality members. We pride \X/
/X\ ourselves as the best of the best and are dedicated to moving the /X\
\X/ scene a long for the next generation! If this sounds like you and you \X/
/X\ can help Supply (Buy/Store Pickup/Etc), Infrastructure(*nix shells, /X\
\X/ secure sites, etc) on fast secure networks, Engineer (Rip,Crack,Hack \X/
/X\ Draw,Paint,Design,Program) or have some other wonderful skill we did /X\
\X/ not think of, contact us right away! \X/
\X/ Often 13 releases very small run / independent movies. We want to be \X/
/X\ clear that we do NOT condone the distribution or profiting from these /X\
\X/ releases. We always attempt to provide a URL where you can purchase \X/
/X\ these releases. If it is sold out, contact them and donate toward the /X\
\X/ film. They rely on our love of these subjects to take them a step \X/
/X\ further. Do not be cheap! Buy this release!! /X\
/X\ Another 13 release! Thank you to all of you who support our team. /X\
\X/ We will keep trying to find you the underground shit in 2023! \X/
\X/ Interested to join our family? Get in touch at your nearest 13 spot. \X/
\X/ Enjoy another nice pre from the underground. Can't stop, won't stop. \X/
/X\ -13 /X\
_\__---> BiGUP! TO FRiENDS
NEW & OLD !
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WE ARE ALL FAMiLY, ASHES TO ASHES, DUST TO DUST -
2016 <--> 2023