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Resource system overhaul: Resources are now a more important part of the game play. Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resources in order to be trained. You will find yourself changing strategies based on the resources available.
Gameplay / Balance
Metal mines now produce +1 metal per turn
Pastures now produce +1 horses per turn
Crystal mines now produce +1 crystal per turn
Friendly races don't give units to you as cheaply.
Crystal is now a stored resource
Metal is now a stored resource
Horses are now a stored resource
Harvest mountain will now provide 5 metal
Starting units no longer use logistics
Starting soldier unit now can equip swords, is a veteran, has endurance 2, has regen 1, is a bard, and gets a defense bonus as it levels up.
Archers now have armor piercing ability
Soldiers now have defender 1 ability and are swordsmen
Sentinels are now executioners
Sentinels require 10 metal
Clockwork soldiers now require 15 metal
Man at Arms requires 20 metal
Pikeman consumes 2 logistics instead of 1
Archers consume 2 logistics
Spearmen consume 2 logistics
Riders require 8 metal and 8 horses to train
Knights require 10 metal and 10 horses
Crusaders require 12 metal and 12 horses
Clerics require 8 crystal
Battle Mages require 12 crystal
Archons require 16 crystal
Other units require similar levels of resources
Varda now uses starting soldiers
Hunter's Sword requires level 3 to use.
Doomsday counter goes up every 8 turns instead of 10 turns
Slight variance now in what kinds of creatures the SK will spawn from round to round
Remnant factions substantially more powerful
Allied remnants now become much more powerful (or deadly if you're their enemy)
Remnants substantially more aggressive at attacking enemies
You can now equip weapons and shields on trained units
Bugs
Rewrote remnant pioneer code to be better at settling new areas
Fixed the continent code so the AI won't get stuck
Fixed lots of various bugs
Fixed lots of various text bugs
So ist im Spoiler!
2 mal bearbeitet, zuletzt 5. Jan. 2016, 22:05 Uhr
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