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greetz
patchnotes
Bugs fixed
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- A few achievements were either too hard to achieve or were not attainable after last update.
- Hard Difficulty button would sometimes be hidden.
- Fixed issue with too many enemies in first few battles.
- Fixed difficulty curve in Tactics mode!
Tactics mode changes
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- The minimum Action Point count for a team is now 4 (instead of 3)
this makes battles more interesting and avoids endless chases such as Frontliner vs Deadeye
General changes
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- Easy is now easier and Hard is harder!
- A.I. decision enhancements!
- Your crew levels up easier (i.e. takes only 4 kills instead of 8)
- Full health upon level up!
- Clicking on enemy now shows a more meaningful move/attack range.
- Adjusted the difficulty of Elites and Boss battles
- Adjusted the difficulty of the first King Visera battle
- Fixed resource position on a few battle maps
- Updated text on help screens
- Added click-anywhere to exit help screens
- UX tweaks for readability
Update v2.5:
Bug fixes:
Various minor bug fixes.
Fixed issue with some roads on map screen not showing until hovered over
Gameplay:
Now include a new battle type called Tactics!
Added a first-battle popup tutorial
Trencher now does 6 damage and knocksback 2 spaces
ARCADE Mode (this is BEDLAM as it was originally released):
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2 Actions points for entire deployed crew per turn
Blitz-o-meter
Weapons/Equalizers can be used multiple times per battle
Battles can have up to 10 enemies
TACTICS Mode:
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Action point pool (1AP per unit deployed, with a minimum of 3AP)
Weapons/Equalizers can only be used once per battle
No Blitz-o-meter
Battles can have up to 6 enemies
Crew heal time is a factor of their original health
Edited 1 times, last at 19 Jan. 2016 2:26 PM
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