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Might.and.Magic.Heroes.VII.Update.v1.8-CODEX - Kommentare

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j0nezzz
j0nezzz AFRiKA.&.P0LiSH♥|✝
21. Apr 2016, 18:15 Uhr
patchnotes

[Spoiler: Zum Lesen hier klicken!]
Update v1.8:

Content
[Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

General
[Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
[Fixed] Pathfinding ability and Pathfinder specialization.
[Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
[Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
[Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
[Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
[Fixed] Skull Ring effect.

Gameplay
[Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
[Implemented] Altars and Seals now show up on the minimap.
[Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
[Improved] The random Skilling Popup has been overhauled.

AI
Added Wait action to the Combat AI
Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
Adventure AI now uses Forts and external Dwellings more readily
Fixed smaller numerous bugs with AI scoring

Multi-player
[Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
[Fixed] A bug where the hero got deselected at the start of a new turn.
[Fixed] A bug where the game gets stuck when the AI attacked an empty town.
[Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
[Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
[Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
[Fixed] A bug where the language of the AI player was incorrectly displayed.
[Fixed] A visual bug where the camera clipped through the healing tent.
[Fixed] A visual that caused the town screen to shake.
[Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
[Improved] Made Duel Multiplayer sessions more stable.
[Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Level Design
Stronghold Map 2
[Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
[Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
Stronghold Map 3
[Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
Dungeon Map 2
[Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
Dungeon Map 3
[Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
Scenario Timber Wars
[Fixed] An issue that triggered the defeat under wrong condition.

Editor
Object Properties
[Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
[Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
[Fixed] Clicking on the Landscape does not open an empty window anymore.
[Fixed] Changes are not saved when closing the Property Window
[Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.

Dragon Utopia/Elemental Forge Properties
[Fixed] Editor crashes on removing Reward Item.

Merchant Properties
[Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties

Magic Menagerie/Elemental Conflux Properties
[Fixed] "Allowed Factions for Recruitment" option.

Battle Site properties
[Implemtented] Options to define Resources and specific Artefacts as rewards.

Hero Properties
[Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
[Implemented] Increased level cap from 30 to 999.

Town Properties
[Fixed] No Scroll Bar present in the general tab.
[Fixed] The Govenor and the Garrision could not be removed once assigned.
[Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
[Implemented] Sculpt Ground option.
[Implemented] Moved Garrison to its own tab.

Fort Properties
[Implemented] Local Guard Tab.

Map Properties
[Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
[Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
[Implemented] Increased level cap from 30 to 999.

Chest Properties
[Removed] 'ResourceAmounts' option.

AI settings
[Implemented] AI tab to Town Properties.
[Implemented] AI ignore setting to Armies and Buildings.
[Implemented] AI border control setting to Armies.
[Implemented] AI stay in Area of Control setting to Armies.

Script Editor
[Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
[Fixed] Script Editor does not save if the map name contains spaces
[Fixed] Speaker and Position properties are disabled when creating new dialogue lines
[Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
[Implemented] Custom Heroes into Script Editor Hero list.
[Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
[Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
[Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
[Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.

Unreal Editor
[Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
[Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.

Campaign Editor
[Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.

Layer Tools
[Fixed] Selected combat map name doesn't save after the user hits create.
[Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
[Fixed] Improper appearance of Academy Bridge observed when used in the map.
[Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
[Improved] Moved Town/Fort Connection Label to the top.
Audio
[Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
[Fixed] loss of background music after returning from a Battle Site combat
[Fixed] that combat map specific ambient sounds do not play if music is muted in the options
[Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
0
8

HashWorks
HashWorks Quoten-Ossi
22. Apr 2016, 15:40 Uhr
md5sum
[Spoiler: Zum Lesen hier klicken!]
2bc7e704ae774c2ec25a130bb67e91aa ./Update/setup-1.bin
a38b864faa5dbd2c8ab0416ff5eba7f1 ./Update/setup.exe
6197376be4896980090987d07b47a4f3 ./CODEX/Binaries/Win64/codex.ini
8f0670c3ebbc32bc9690ef8bd7a54bff ./CODEX/Binaries/Win64/uplay_r1_loader64.cdx
bd057a0edc37a891ed9227775bb061d4 ./CODEX/Binaries/Win64/uplay_r1_loader64.dll


sha1sum
[Spoiler: Zum Lesen hier klicken!]
f4a5a655138a1769d4717c12e6c88ebdbbfad3e6 ./Update/setup-1.bin
efb5ed09a133bb7f4402f0583ae1fb575435d19c ./Update/setup.exe
5cd28330e97274df92ea6c7934b1c72c8c29b226 ./CODEX/Binaries/Win64/codex.ini
265421add187d05c8f99b7e8423afe02c1cf9bfb ./CODEX/Binaries/Win64/uplay_r1_loader64.cdx
d89223a62b2c064c735892db2170b723d351a7d5 ./CODEX/Binaries/Win64/uplay_r1_loader64.dll


cksum
[Spoiler: Zum Lesen hier klicken!]
1436361030 ./Update/setup-1.bin
1006271502 ./Update/setup.exe
3126814316 ./CODEX/Binaries/Win64/codex.ini
2578477488 ./CODEX/Binaries/Win64/uplay_r1_loader64.cdx
3308277320 ./CODEX/Binaries/Win64/uplay_r1_loader64.dll
0
5

dark.solution
dark.solution Produktinfo-Editor
11. Jun 2016, 01:13 Uhr
Bis zum Patch 1.7 läuft bei mir das Game ohne Probleme, sobald ich 1.8 installe, hängt das Game bereits im Menu, jemand ne Idee ?
0
6

booni
booni User
17. Jun 2016, 15:49 Uhr
Bei mir auch, habe auch schon andere Versionen versucht (direkt auf 1.8 nach install.) aber hat nicht geholfen. Dachte anderer PC hilft (AMD / Nvidia GPUs), hat auch nichts gebracht. Im Internet keine Lösung gefunden, liegt vlt. am Crack in keinem Forum wird von einem ähnlichen Problem berichtet.
Würde mir das Spiel holen aber die Gefahr das es dann auch nicht läuft ist es mir einfach nicht Wert.
1 mal bearbeitet, zuletzt 17. Jun 2016, 15:50 Uhr
0
3

 
Fred12 User
12. Aug 2016, 20:56 Uhr
bei mir war genau das gleich Problem, hängt und ruckelt extrem im Spielmenü... hatte es auf 2 PC's installiert,auf beiden das Problem seit Patch 1.8, liegt wohl am Crack oder so
0
3

Cartrodus
Cartrodus User
17. Jan 2020, 14:13 Uhr
Falls das Problem nach dieser Ewigkeit noch bei jemanden auftritt:
Blockiert die exe in eurer Firewall.
0
3


Releasebewertung
Produktbewertung: 6,4 / 10
Gesamt: 5 Stimmen

Release-Optionen

Release-Info
Zeit:
21. Apr 2016, 16:58 Uhr
Release-Group:
Release-Größe:
5110 MB
Nuked:
Nein
Repack oder Proper:
Nein
Read NFO:
Nein
NFO-Größe:
7,28 KB
Kategorien:

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