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*** CHANGES FOR 25913 ***
* FEATURE *
- comprehension: better showing the symbol activation when solving the puzzle with the fireflies in the "Foliage" or "Pit"
- comprehension: better show the surrounding when unrolling a travel ribbon. The camera will change the zoom out and move on a better path to better let you guess where the ribbon is located
- comprehension: little hint to help localize travel ribbon (small particles falling down from it)
- comprehension: add a very subtle hint for the bird achievement
- options: new sliders in options for the Audio part! Now you can tweak "Music", "Voice" and "Sfx" separately
* FIX *
- controls: the season selection with the right stick should be less sensitive (was sometimes even selecting the wrong season)
- visual: better visual on water surfaces (in "Puddle" or "Pit" or the starting region). These surface we not using textures, just reflecting the surrounding
- block: a crawler was able to break a horizontal breakable trunk but missing to seed a pine in "Ranges" leading you being stuck when coming back with the summer fragment. The pine not being seeded will block the progression. The game will auto fix if you had the issue.
- block: exiting the game in "Cocoon" region after the 4th treasure have been given to you will create a blocking situation where the cutscene will not be played again when returning to the game, leading to a block. The game will auto fix if you had the issue.
- block: exiting the game in "Quagmire" region while a jellyfish was targeting a puddle will lead to a block since the puddle will never be activated when you return to the game. The game will auto fix if you had the issue.
- potential block: the "rain tree" were not always synchronised correctly with the water surface they belong to. Leading to a rain tree always rejecting water, or the player being stuck forever on top of it (since the fox adopt a specific stuck animation)
- potential block: the crawler that flies could be stuck in an animation after being carried by a wind flow
- performances: a lot of small bad memory handling was leading the game to have some hiccup in some region ("Ranges" for sure)
- performances: improve performances on animated rigged objects (more optimisation to come in futur release) to avoid low framerate on region with a lot of rigged objets
- level design: add a mushroom in "Pit" that will help you have a better flow when going back with the spring fragment
- animation: avoid a crawler pine to stay too long a a given dash state to prevent it from being stuck in the air (still experimental fix)
- animation: horizontal breakable trunk not instant reacting after being hit by a snow ball
- options: missing persons in credits
- options: controller texture was too bright, and a frame was appearing in the in game menu
- options: auto apply video settings when exiting the menu (avoid tu use the Apply entry that appears when a change is done but has to ba validated)
1 mal bearbeitet, zuletzt 12. Sept. 2016, 10:37 Uhr
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