- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Features
Options Menu
Enemy Activation Speed
Decrease turn time roughly 30%
Sound Controls
Camera Focus
Auto-Confirm Toggle
Available on all major screens
New Input:
Right-click Active Unit to show Unit Action Wheel
Right-click a unit to select it
WASD and arrow keys now move the camera
Ability Descriptions rewritten
Left-click on Interactable Object to Auto switch to Interact Mode
Hero Cards are now a bit bigger and easier to read
Active Unit Circles now brighter and more visible
Guild Hall:
New Items now indicated with treasure chest
Items that are currently equipped by a hero will now show that hero’s head on the corner of the item
Items are sorted by Highest Level then Rarity
Help index added to Builder and Items
New Training Grounds
2 small, 1 medium, and 1 large (similar to original)
Training grounds are more situational
Provide consumables on victory
Marked with Blue Tag in map
Tutorials Updated
New model for the Mage
Glossary Update
Additional Sounds
Bone Head and Rattlebone faces now animate between a few states
Balance Changes
Some red specials had damage increased
"Bump in the Knight" level tweaked to reduce bottleneck on bridge
Fixes
Higher value buff\debuff now replace lower value
Some dialog boxes behind story art
Sound optimization
Faster load times
Issues with Some bounties not being completable
#