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- Modified blinking mechanic.
Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different.
Rick's own memories do not count as memories and blinking will not discover them.
- Third set of patches -
- Main menu sound bar fixed.
- Part 2 & 4 memories corrected, no more empty memories.
- Movement speed increased for Parts 2 & 3
This time I added / modified some features:
- New intro. The pictures seemed to be highly unclear intro. I simplified it into a video along with a nice quote. This was the original design that was changed in mid-development but was removed from the first release due technical difficulties.
- Improved tutorial. Controls are explained to richer detail in the first part. It feels a bit clunky so I might come back to improve this later, but it does its job quite well for now.
- More control. You can move around with WASD + QE if you feel more comfortable that way. I didn't add this to the tutorial as mouse is the intended movement tool, but once you've read this you know you have the option to use keyboard too.
- Visual queue for scanning memories. I got a lot of requests both off- and online to add a visual aspect to the blinking system. This was in the original design as well, but it was scrapped as the game started to feel more of a complicated "Connect the dots" game rather than an open-world exploration game. Now when you blink you'll also see a batch of memory flakes floating away from your target.
- Second set of fixes -
- Fixed a few graphical bugs and misplaced items
- Increased memories trigger areas so they're easier to trigger
- Fixed a few sound errors
- And Memories shouldn't trigger silently anymore. If this happens, please comment how, when and where it occurs to you and I'll have a look.
- First post-launch fixes -
- The volume slider is corrected and changing volume doesn't mute the game anymore
- Game now runs in the background even when it's out of focus (dual monitor setup)
- New pause menu background to help FoV setting
- First and second levels performance enhancement
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