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Bugfixes
- added: option menu button in the main game menu
- added: "no quests avaible" text to bar screen when no quests are available
- important fix for Ambulance, Car und MilitaryLKW Events. They used the wrong attribute (survival) now they use the level of "cunning" skill correctly.
- tryfix for customers who couldn't see any gui elements on the start screen
- fixed a bug with Dexter and the boss loot
- fix for spending skillpoints together with switching partymembers sometimes caused a problem with scripted events or in combat
- fixed a bug for Bill Quest 2 (and possibly other) where he was dead but the quest still activated
- fixed earning no medals for the 6 endings
Balancing
- Boss loot got improved. Now you get only high quality gear, weapons or tools randomly.
For the boss in the wood you can also get some larger food rations. We removed ammunition, medic, upgrade and syringe loot there
- balanced family helping achievements to only need 2 and 4 acceptions respectively
- healing now costs 2 AP because it was possible to spam the skill with several chars.
- when Liz or Jamal join your camp in the later stages of the game they now will be stronger to match the general character level progression
update v1.4:
- fixed end of the game not triggering when you didn't reached the desert with the sheriff
- fixed "days remaining" and "reward" texts sometimes overlapping in prefight
- fixed scavenger camp events with experienced guards
- fixed NPC dialogues spoken by wrong person
- fixed engineer tooltipp for bear trap (120 % damage instead 100%)
- fixed Dating Quest
- fixed Inventory Item Overlapping Bug
- fixed Wolf Skill
- fixed Sorting Layout
- tryfix for a rare ammo crash
- fixed Liz Weapon Event in Combat
- fixed crafting with members currently in the party didn't actually assign the job
- fixed some button highlighting
- fixed Bill Quest 1 / 2
- fixed Larissa Quest 2 resulting dialogues when she died during quest
- fixed Larissa / Sharon normal map
- when you sell an item from inventory the scroll view now stays in place
- fixed an issue with fast enemies and KO animation transition
- fixed an issue with die animation from zombies in KO state
update v1.3:
New feature:
-Casual mode: In casual mode, the health and power of opponents is significantly smaller. Ideal for casual survival sessions.
You should still keep an eye on your resources and companions, as these are still as important and difficult as in normal survival mode.
Use upgrades if you die to give you a cumulative advantage in following playthroughs.
-Improved sorting of ammunition by weapon type and ammunition quality in inventory
New Balancing 28.11.
-Increased level of enemies in desert night location by one
-Changed priority order for who will be killed if camp is defended too bad - non-party survivors ae choosen first now
Bugfixes:
-fixed isses with full medical inventory
-the character class soldier had some wrong attributes set in the survival and shotgun talents
-fixed an issue with jamal quest 2
-fixed an issue with dexter quest in desert level
-fixed XML-Error popping up on linux when game language is german
-fixed merchant taking the materials even when purchase failed due to full medical inventory
-fixed some polish localization and added polish localization for the steam achievements
-fixed Larissa Quest 2 resulting dialogues when she died during quest
-fixed Larissa / Sharon normal map
-when you sell an item from inventory the scroll view now stays in place
-fixed an issue with fast enemies and KO animation transition
-fixed an issue with die animation from zombies in KO state
update v1.2:
New Features:
- several enemies have now immunity against KO and stun effects - to force different tactics
- Immunity Buff is now shown in combat and it will show an indication text if it prevented you stun attempt
- "uneffective" text is showing when you use the wrong tactic against high defence or high resistance enemies.
We improved that to make it easier to understand that the skills are not weak, but only wrong against the current enemy.
We hope that will push our engineer Skills as the best alternative against high defence and low resistance
Balancing:
- now you can find more tools in the forest at night
- Adjusted some damage and buff effectiveness values
- raised Exploit Vulnurability to 70%
- raised Medic Skill Sniper to 60%
- raised Medic Skill Adrenaline to 60%
- reduced Pistol Skill Legshot Bonus Damage
- raised Engineer Skill Smoke Bomb Damage
- raised Engineer Skills Trap Damage
- raised Shotgun Skills Shrapnell Spray and Fire Through to 70%
- Headshot damage reduced to 50 %
Bugfixes:
- fixed the murderer event
- loading process try-fix for some customers who were send to the wrong location (the loading screen when entering a location has been removed for the time being)
If someone has still problems pls send us a comment or an email to contact@silentdreams.de
- fixed Pistol Skill Wary Eye's counter shots taking ammo
- improved Merchant quest not identifying the required item if you already owned it when the quest starts
- fixed Crafting achievement not shown in steam
update v1.1:
New Features
- we increased the speed of combat animations a bit. We wanted a compromise of a bit faster animation
and realistic behavior and we think you will like it more now.
Bugs
- fixed burning / poison damage against unconscious targets being ignored
- fixed threads of punks and undead not reduced before next day after quest success - you still had to protect your camp with guards
- text correction in the german tutorial
- attack button isn't highlighted anymore after the tutorial is finished
- fixed crafting of some medical items created wrong item
- we fixed a bug with random survivor events. sometimes the game bugged out and dialogues did not show up anymore
- we have a tryfix for a bug where you have always to fight the same enemies again and again until area 10. ( nope, that is not a feature )
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