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Released: March 3rd, 2017
In November Kingdom Games announced initial support for Virtual Reality (VR) Head Mounted Displays (HMD) in FIVE: Champions of Canaan. That initial support was expanded a month later to include the most popular HMDs via Steam’s OpenVR. Today, we continue to expand and improve game play for both our fans using supported VR HMDs as well as those that play with conventional gaming hardware.
For additional Technical Details please see the notes below-
Achievements
Achievement “A Hero Emerges” fixed
Achievement “The People’s Champion” fixed
Achievement “Tomorrow is a New Day” fixed
Achievement “A Guardian’s Counsel” fixed
Achievement “Champion of Canaan” fixed
Player Control & Inventory
Player navigation and collision around walls and other obstacles improved
Controller Button Hints now enable and disable appropriately
Fixed a bug that caused the screen to turn gray while simultaneously initializing a UI and moving
Holding ‘A’ to collect loot with a full inventory functionality has been improved
Added native PlayStation Dualshock 4 controller support
[VR] Adjusted Player Experience bar/meter to display accurately
[VR] Death UI controller buttons now display appropriately
[VR] Fixed a bug that caused some larger UIs to clip off the bottom of the UI canvas
NPCs and Vendors
Dinah, Mekonah, & Adiel now spawn into Jerusalem immediately after they are unlocked
Fixed an issue preventing Kenan’s shop from appearing
[VR] Fixed a bug preventing players from selling and donating items from their inventory using a controller
[VR] Fixed NPC overhead icons to display appropriately
[VR] Fixed an issue with NPC dialog boxes not closing
Loot
[VR] Fixed Loot Reward Chest not highlighting
[VR] Loot Reward Chest nameplate is now displaying appropriately
Virtual Reality Support Details
Supported VR SDKs include Open Source Virtual Reality (OSVR) and Steam’s OpenVR
Supported VR HMDs include the HTC VIVE, OSVR’s HDK 2 and Oculus Rift
Recommended controller(s) are Microsoft XBox One and PlayStation Dualshock 4
Seated and “Stand in Place” use
Recommend play in Full Screen so UI elements don’t clip through terrain
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