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It's been nearly 3 months since the official release of Phoning Home here on Steam. The game has had a lot of changes since we put the first version live.
Thanks to you and your feedback we were able to improve the game - a survival story of the two robotic protagonists ION and ANI and their ships TR2 and Sister.
We want to celebrate the release of this Version 1.1 with a 33% DISCOUNT throughout the week. So get the game while it lasts!
Visual Improvements
If you own a powerful graphics card, the improved "Extreme" quality setting might be worth checking out. The range shadows are rendered has been increased a lot.
Also, the range in which objects are rendered at their highest detail is much higher than in the default "Very High" quality setting. Landscapes look very impressive on "Extreme", as you can see on this screenshot:
Additionally we added new environment effects to the ocean and crater areas.
Graphic Options
The options window has been overhauled completely with new settings both for rendering and audio. There are new options to toggle bloom, SSAO (screen space ambient occlusion) and motion blur to adjust the game to your taste. Upon request we also added a slider the change the field of view (FOV) to a value between 60 and 90 (default is 60).
Physics
To reduce collision inaccuracies we've increased the frequency of physics updates in physical objects. According to our tests this shouldn't affect performance in any significant way, as there are not a whole lot of physical objects in the scenes.
Sound and Translation
We went over all of the voiceover sounds and tweaked the volume and improved the sound quality where applicable. Also, we had a few streamers and Youtubers express the wish to be able to separately adjust the volume of the voiceover. We added that and another setting for ANI's voice.
Additionally we added missing translations, fixed typos and other language errors. If you spot any errors in your playthroughs, we would be happy if you reported them in the support forum.
Performance
To increase performance we have tweaked the LODs (levels of detail) for some of environment models and the texture sizes to reduce memory consumption on your graphics card.
Phoning Home still is a very modern game in terms of visual quality and detail. However, on lower end systems you can now gain a few more fps with the new graphics options,
like disabling some of the post processing effects like bloom and ssao (screen space ambient occlusion), even though we wouldn't recommend that because they look awesome.
Another option to gain fps is reducing the ground detail slider, this has proven to be very effective.
Other Changes
Besides a range of bug fixes this update includes a fix for a crash that would only happen when you quit the game right after you started it. We also increased the amount of visual effects in the desert, ocean and crater areas. Furthermore in all areas the navigation mesh was improved and extended, which is important for ANI to know where she can follow. However, if ANI does not follow, she just cannot reach the spot you currently are, mostly because the angle is too steep or there is no direct connection to your position.
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