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More optimizations for multi-core CPUs (around 4% higher framerates)
Faster loading of DAE files
Improved block system scripting
Various bug fixes and improvements
New Deferred Shading Renderer
This new renderer allows much higher framerates when having lots of light sources and is optimized for medium to high end graphics cards. Here are some of the key features of the new engine:
Improved Light Source Rendering
Engine scales much better with high number of light sources
Scales much better with high end graphics cards by reducing driver load (less draw calls)
Even light sources that are very far away will be rendered
Improved computation using linear color space for more realistic visuals
New Graphics Effects
Custom implementation of Screen-space Ambient Occlusion (SSAO) greatly improving visuals
Bloom effect
Sun shafts effect
High Dynamic Range lighting with adaptive iris effect (works great together with bloom effect)
New underwater caustics effect
Smarter Engine
New automatic occlusion detection system (manual occluders are rarely needed anymore)
Improved light shafts with higher quality and performance (allows much cooler light effects, such as lasers)
SMAA anti-aliasing (Copyright (C) 2011 by Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Belen Masia, Fernando Navarro and Diego Gutierrez.) for best trade-off between performance and quality
New Park Objects
New park lamp set (over 20 new scene objects)
New fence set (over 13 new fence types, each coming with multiple variations)
New bench set (over 15 new scene objects)
New trash can set (5 new scene objects)
High Definition foliage set (10 new scene objects)
Improved Sound Effects
Various coaster styles have received brake sound updates
Moveable magnetic brakes sound added
Gate sound added
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