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Code / Bugs:
New death volume to fix unity bug where character can fall through the floor at random locations.
Turned off occlusion on all cameras. (Should reduce crashing on some rigs.)
Fixed colliders to avoid getting stuck.
Optimization:
All scenes in the game has been optimized for improved frame rate.
Water reflections has been turned off in some scenes.
Ground elements no longer cast real time shadows.
Maximum one real time light in each scene
Most VFX has been edited for optimisation
Removed DoF from all combat arenas.
Smoothed out camera nodes.
Burning Desert - many models rebuilt for higher quality and performance
Improvements:
Earthlock artifact new animated texture
Zaberium Temple Combat arena retextured
New improved camera bloom
Plains Overworld is now more lush with vegetation
ESRB rating content adjustments:
Reference to alcohol in Gnart’s journal has been removed
Red VFX in gorge attack changed to avoid “Animated Blood rating”
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