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World.to.the.West.Update.v20170512-CODEX - Kommentare

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Matrixxneo
Matrixxneo User
19. Mai 2017, 18:02 Uhr
Patchnotes.txt


[Spoiler: Zum Lesen hier klicken!]
Update v20170512:
Added..
the input helper images are now back and functional, though none are added yet. (This will be an improvement of the hint functionality in the future.)
Fixed..
Colonist_3 in carteblanche having the default text file instead of his own.
JumpDown always happening if the character's jump down treshold was 0.
a bug where the map always clamped the opening position.
a bunch of broken panning in the map when Clonington and Lumina meet.
a few issues with the map zoom and focus point.
a point where you could get out of bounds with Clonington.
being able to walk inside the drill on C5.
button in HowToDynamiteLaunch is now the attack button.
skates not working properly with the mouse+keyboard input method.
the bug where characters would play their ledge fall animation after falling into water.
the first Anastasia boss fight not setting Teri to not be playable.
the level to the left of J9Deep (with the single scroll and not much else) not having any audio set.
the map goal icon's impact being not aligned with the map goal icon, and having the wrong color.
the mouse control-only bug where opening the menu while Teri's monster bag gui was open crashed the game.


Update 20170509:
Added..
a few stones in lumber to prevent Teri from getting ahead of the story.
a small ledge clonington can use to climb out of the pit he can get stuck in in magnet_temple_entrance
extra colliders to shop/storeroom in moon_rocket, so player does not phase through props.
support for the xbox elite controller.
Lars Erik Helgemo to the end credits.
Changed..
improved stairs in magnet_temple_entrance
a few local map coordinates in the MapGoalConfig.
Fixed..
a few broken tags in text assets.
a spot where you could fall down and get permanently stuck on steel_woolves.
a weird spawn point in clonington_intro.
a weirdness around the cog collider in magnet_temple_entrance and hid some ugly geometry with a block.
button hint in the "how to launch dynamite" tutorial to the attack button (this will be in the next update)
characters playing their on-ledge animation after respawning after falling into water from a twirlroot.
Gneiss saying one of Lumina's lines in the Orphanage.
it being possible to walk through spike platforms, so you could get inside the spike platforms on the 8_6_U puzzle.
Knaus getting locked in a broken state if you spam the use button while going underground.
Knaus being able to drop/golf dynamite inside of walls.
Knaus's model return to his _original_ model local position rather than his model's current local position plus one meter up when he exits underground.
leading newline in the phrase "Attack!".
loot roots in C5 removed. They spawned on the snowy area, which looked weird.
Lumina being able to blink into level changers over water if she's falling from a twirlroot.
missing collider on bookshelf in bar.
Norwegian spelling errors
one missing flailmunk sound when dropping down to a lower level
passthrough trees in magnet_temple_entrance
the lower left puzzle in the meteor temple that could lock Lumina in.
some bad spelling of the name Tychoon.
that the Steam API didn't shut down properly, so subsequent runs would hang, and saved progress got lost.
the kid talking about the melons in carteblanche still being around after the melons are gone. He was set to be deleted after Lumina had met Teri in underblanche, while the melons were removed after Lumina had passed through the bar.
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Zeit:
19. Mai 2017, 12:28 Uhr
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Release-Größe:
375 MB
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Nein
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6,79 KB
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