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Note:
This update will reset your settings back to their defaults. Sorry for the
inconvenience.
Game Start / “ISV Serenity” issues
* The collision model of the lander “ISV Serenity” has been changed. It is now much
easier to get it back on its feet, particularly for new players.
* A display bug in the lander preview in the mission selection lead to people assuming
that the Serenity was the best lander. For new players, we recommend the “ISV
Odyssey”.
* Story Mode is now selected by default when game is started the first time
* In Story Mode the lander is not rotated during surface entry anymore, making it
easier to prevent crashes.
Star System:
* Changed out of bounds handling in star systems: Ship now activates autopilot mode
and returns to star system
* Star System jump out sound was being played a bit too early which could cause to
an unwanted jump abort by the player
* Sometimes the player wasn't set back to the right position in the star system when
opening and closing the galaxy map after an encounter
Lander cargo:
* Hint about cargo unload of lander when docking and undocking added to resource
screen
* In addition the lander gets unloaded when going into orbit and when leaving the
resource screen
* Added lander cargo overview to planet overview when in orbit
Encounter:
* In rare cases the player ship could have been placed inside the Ilitza starport model
when entering the encounter from a specific angle. Fixed.
* In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.
* Fixed a hiccup when activating weapons and shooting aliens for the first time
Items:
* When Zoe used an item to scan for locations, the item couldn't be sold anymore.
* When the last crew member died, or the ship got destroyed during a jump, “game
over” wasn't always triggered properly which could lead to a zombie ship
* Metal Scrapper spawns uncommon/common resources instead of rare/uncommon
Interface:
* Mission log and end screen log is now scrollable with mouse and right stick
* We had to disable the possibility for own log book entries for now, but we plan to
bring it back in an improved form
* Achievement screen scales now in different resolutions and is properly scrollable
* Ship and Lander Details in the ship menu are now positioned near the selected
device and also work in 4:3 resolutions
* Resource Icons are no longer shown when ship menu is open
* When an alien got bored by bad trade offers, re-entering the trade menu could lead
to different issues. Fixed.
Quest:
* Quest "Unfriendly Competition" could lead to an endless interception in some rare
cases and could lead to an unwanted diplomacy loss.
* Stowaways are now discovered when player is scanned by Logos. Previously you
had to discover them to hand them over, confusing players.
* The Logos Case File Quests could lead to unwanted chains of diplomacy changes
* Intercepting a Marauder could cause some unwanted chains of interception
afterwards
* Meorcl criminals are now affected by the psychic blocker
* Meorcl cargo scans don’t take away the DNA sampler anymore
* Fixed several re-docking problems in several quests (eg. when healing Kirsten)
* Fixed some cases where ships would intercept endlessly without any purpose. If you
still encounter this behaviour we would be very grateful for any savegames that
exhibit this bug.
* Removed a secret encounter from last badland sector - but be careful, there are still
dark things awaiting in quiet sectors!
* Fixed cargo scan behavior of the Logos in hostile mode
* Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan,
quest giver, military ship,…)
* Fixed an issue that made plants think the lander was full in some quests
* Tylenium deliveries will no longer send you to hostile gates
* Fixed an issue where a gate could ask for a Tylenium delivery even when the quest
hasn't been started
* Fixed some potential issues with aliens turning hostile during cargo scan
* No more Cueddhaest followers after Rapture
* Glukkt mining chief could get stuck in endless dialog mode in rare cases
* Many more small bugfixes…
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