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Minor Changes / Bug Fixes
Added and improved sound effects for a variety of monsters, weapons and mech components
Fixed lots of typos
Fix ‘Parts and Labour’ quest description not matching its requirements
Fix bookmarks not being sorted alphabetically
Fix players ‘swimming’ off rail stops using rail hooks
Fix world.spawnLiquid not functioning on tiles with rails/platforms
Fix a bug allowing placement of blocks on some outside walls of player stations
Fix Triplod not registering in monster collection when captured
Fix final ore type not being listed in navigation interface for some planets
Fix placement of a boulder trap in a challenge room
Fix rustick being affected by physics forces/collisions
Make airless space areas actually airless and require breath protection
Fix tier 4 mech bodies not protecting against radiation
Fix penguin weapon shop not unlocking when repeating weapon testing mission
Fix passive monsters becoming aggressive when player engages hostile monsters
Fix some systems not zooming out far enough in nav and planets going out of view
Fix a bug causing a navigation crash when selecting gas giants
Fix objects with minimum / maximum liquid levels not being broken
Fix item drops being stuck in force regions at top / bottom of world
Fix quest indicators being affected by world lighting
Fix bug preventing some background tiles from being painted
Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
Fix some bugs when dual wielding rail hooks
Prevent activating techs during mech deployment
Don’t show the ‘E’ hint in dialog sequences that are not skippable
Fix a bug where navigation could be canceled after consuming fuel but before starting flight
Rework behavior of hoverbikes in zero gravity
Boats no longer sail out of water
Add an icon to Tonauac’s safe fall blessing
Add a few more mech horns
Prevent rail trams from driving off the ends of active stops
Modding API Changes
Add world.setDungeonId binding
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